Game Development Community

Starting a server crashes my game?/List of animations

by Timothy Volpe · in Torque Game Engine Advanced · 03/18/2010 (5:45 pm) · 1 replies

I didn't want to make another Thread, so I just combined these:

Can someone give me a FULL list of all the need joint names a player model needs, and all the extras it can have? Thanks :D

I generated a new project today (my friend wants to see how the engines works, and we were thinking of working on a "when free time" game) and its almost completely untouched. The ONLY thing I did was make a startMissionGui.gui and a startMissionGui.cs which, do excactly what they should do. I thought there was an issue with the actual starting of the serverConnection (via button labeled "Start") so I did it manually. I got the same result. I typed "loadDefaultMission();" into the console and the game froze up. This is what I found:

//-------------------------- 3/18/2010 -- 20:33:52 -----
Processor Init:
   Intel Pentium 4, ~1.67 Ghz
     (timed at roughly 1.68 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Initializing platform...
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

Done
--------- Loading MODS ---------

--------- Parsing Arguments ---------
Reading Display Device information...
   Primary Display Device Found:
      Vendor Id: VEN_1002
      Device Id: DEV_4153
Binding server port to default IP
UDP initialized on port 0
DirectX 8 version - 9.0c
DirectX 9 version - 9.0c
Attempting to create GFX device: ATI Radeon 9550 / X1050 Series (D3D9)
GFXD3D9EnumTranslate: Unassigned value in GFXD3D9TextureFormat: 11
Device created, setting adapter and enumerating modes
GFXD3D9Device - using 'd3dx9_38.dll' for dynamic linking.
   Cur. D3DDevice ref count=1
   Maximum number of simultaneous samplers: 8
   Pix version detected: 2.000000
   Vert version detected: 2.000000
WMIVideoInfo: DxDiag initialized
Initializing GFXCardProfiler (D3D9)
   o Chipset : 'ATI Technologies Inc.'
   o Card    : 'Radeon 9550 / X1050 Series'
   o Version : '6.14.0010.6860'
   - Scanning card capabilities...
GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 2048.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 2048.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 2048.
GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'allowRGB24BitTextures' to 0.
   - Loading card profiles...
      - Loaded card profile profile/D3D9.cs
      - Loaded card profile profile/D3D9.ATITechnologiesInc.cs
      - No card profile profile/D3D9.ATITechnologiesInc.Radeon9550X1050Series.cs exists
      - No card profile profile/D3D9.ATITechnologiesInc.Radeon9550X1050Series.61400106860.cs exists
 % - Initialized Common

--------- Initializing MOD: FPS ---------
sfxStartup...
SFXSystem::createDevice - created XAudio device 'SB Live! Wave Device'
   Provider: XAudio
   Device: SB Live! Wave Device
   Hardware: No
   Buffers: 16

--------- Initializing TestGame: Server Scripts ---------

--------- Initializing TestGame: Client Scripts ---------
--------------
Attempting to set resolution to "800 600 false 32 60 0"
Accepted Mode: 
--Resolution : 800 600
--Full Screen : No
--Bits Per Pixel : 32
--Refresh Rate : 60
--FSAA Level 0
--------------
Could not map material: TerrainSoft to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Could not map material: TerrainHard to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
Binding server port to default IP
UDP initialized on port 0
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts
 % - Initializing common GUIs
 % - Initializing Tools
 % - Initializing Tools Base
 % - Initializing Base Editor
 % - Initializing Mission Editor
 % - Initializing Gui Builder
 % - Initializing Debugger
Engine initialized...
Window focus status changed: focus: 1
Win32Window::WindowProc - resetting device due to window size change.
GFXPCD3D9Device::reset - depthstencil 3f1cf80 has 2 ref's
--- Resetting D3D Device ---
simple.mis 
simple.mis 
Exporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts

//-----------------------------------------------
Loading light datablocks from: common/lighting/lights/

//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/
Add-Ons/Maps/Map_Default/Simple.mis 1
Exporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts

//-----------------------------------------------
Loading light datablocks from: common/lighting/lights/

//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/
Add-Ons/Maps/Map_Default/Simple.mis 1
Exporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts

//-----------------------------------------------
Loading light datablocks from: common/lighting/lights/

//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/
Add-Ons/Maps/Map_Default/Simple.mis 1
Exporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts

//-----------------------------------------------
Loading light datablocks from: common/lighting/lights/

//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/
Add-Ons/Maps/Map_Default/Simple.mis 1
Exporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts

//-----------------------------------------------
Loading light datablocks from: common/lighting/lights/

//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/
Add-Ons/Maps/Map_Default/Simple.mis 1
Exporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts

//-----------------------------------------------
Loading light datablocks from: common/lighting/lights/

//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/
Add-Ons/Maps/Map_Default/Simple.mis 1
Exporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts

//-----------------------------------------------
Loading light datablocks from: common/lighting/lights/

//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/
Add-Ons/Maps/Map_Default/Simple.mis 1
Exporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts

//-----------------------------------------------
Loading light datablocks from: common/lighting/lights/

//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/
Add-Ons/Maps/Map_Default/Simple.mis 1
Exporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts

//-----------------------------------------------
Loading light datablocks from: common/lighting/lights/

//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/
Add-Ons/Maps/Map_Default/Simple.mis 1
Exporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts

//-----------------------------------------------
Loading light datablocks from: common/lighting/lights/

//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/
Add-Ons/Maps/Map_Default/Simple.mis 1
Exporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts

//-----------------------------------------------
Loading light datablocks from: common/lighting/lights/

//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/
Add-Ons/Maps/Map_Default/Simple.mis 1
Exporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts

//-----------------------------------------------
Loading light datablocks from: common/lighting/lights/

//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/
Add-Ons/Maps/Map_Default/Simple.mis 1
Exporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts

//-----------------------------------------------
Loading light datablocks from: common/lighting/lights/

//-----------------------------------------------
Loading light datablocks from: common/lighting/filters/
Add-Ons/Maps/Map_Default/Simple.mis 1
Exporting server prefs...
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/BoomBot/BoomBot.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Elf/Elf.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/ForgeSoldier/ForgeSoldier.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/SpaceOrc/SpaceOrc.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/Spacesuit/Spacesuit.dts
Validation required for shape: scriptsAndAssets/data/shapes/players/TorqueOrc/TorqueOrc.dts

//-----------------------------------------------

#1
03/18/2010 (5:50 pm)
Aha! I found the issue. My GUI was using "loadMission()" and "startMission()" functions, which I believed were custom. I guess I was wrong! Well, its fixed. I'll leave this up incase someone else has the issue :)