Game Development Community

Function altTrigger?

by Zod · in Torque Game Engine · 06/20/2003 (4:20 pm) · 3 replies

I find this function in default.bind.cs that increases $mvTriggerCount1

Tribes 2 also had this function but what does it call? How is it used or what is it used for?

#1
06/20/2003 (4:32 pm)
[offtopic]

Decided to move to some Torque projects, eh Zod? Hit me up if you need any help with mapping :)

[/offtopic]
#2
06/20/2003 (4:39 pm)
Give your model two mount points, Mount0 and Mount1

Note: The default weapon mount is Mount0

Now, mount a weapon to both mount points:

%player.mountImage(CrossbowImage, 0);
%player.mountImage(CrossbowImage, 1);

Pressing the altTrigger button would fir the weapon mounted to slot 1
#3
06/21/2003 (2:09 pm)
Thanks LabRat. That clears it up. Very odd I must say.

Well Nycto, I am just messing around with the demo at the moment, to see if I can come up with a reason to buy the full SDK.