Function altTrigger?
by Zod · in Torque Game Engine · 06/20/2003 (4:20 pm) · 3 replies
I find this function in default.bind.cs that increases $mvTriggerCount1
Tribes 2 also had this function but what does it call? How is it used or what is it used for?
Tribes 2 also had this function but what does it call? How is it used or what is it used for?
About the author
#2
Note: The default weapon mount is Mount0
Now, mount a weapon to both mount points:
Pressing the altTrigger button would fir the weapon mounted to slot 1
06/20/2003 (4:39 pm)
Give your model two mount points, Mount0 and Mount1Note: The default weapon mount is Mount0
Now, mount a weapon to both mount points:
%player.mountImage(CrossbowImage, 0); %player.mountImage(CrossbowImage, 1);
Pressing the altTrigger button would fir the weapon mounted to slot 1
#3
Well Nycto, I am just messing around with the demo at the moment, to see if I can come up with a reason to buy the full SDK.
06/21/2003 (2:09 pm)
Thanks LabRat. That clears it up. Very odd I must say.Well Nycto, I am just messing around with the demo at the moment, to see if I can come up with a reason to buy the full SDK.
James "Nycto" Frasca
Decided to move to some Torque projects, eh Zod? Hit me up if you need any help with mapping :)
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