Dream Build Play 2010
by Josh Neider · in Torque X 2D · 03/16/2010 (4:19 pm) · 8 replies
I was thinking we could post entries that made it into the Old Spice challenge or regular DBP 2010 contest (built with Torque X 2D)...
Our Entry: Zombie Sniper HD
Genre: Arcade Zombie FPS
Video:
www.youtube.com/watch?v=KbtZqSpqT00
Official Link: Zombie Sniper HD
Our Entry: Zombie Sniper HD
Genre: Arcade Zombie FPS
Video:
www.youtube.com/watch?v=KbtZqSpqT00
Official Link: Zombie Sniper HD
#2
Good luck.
03/16/2010 (8:57 pm)
HOT!! I love it! I really hope you are going to put that up on the marketplace, if you priced it at $1 I would bet you'd make top 20 easy. I didn't see your game in review or playtest but I look forward to it.Good luck.
#3
My Entry: Sleepy Fox's FURst FLIGHT
Genre: Cartoon flight combat?
Built with: Torque X 2D 3.1.4
Video:
www.youtube.com/watch?v=mXZPTyANWVs
DBP 2010 Link: Sleepy Fox's FURst FLIGHT
03/16/2010 (11:44 pm)
I was just thinking about starting this same thread but you beat me to it Josh. It'd be interesting to know how many of the DBP entries are Torque Powered.My Entry: Sleepy Fox's FURst FLIGHT
Genre: Cartoon flight combat?
Built with: Torque X 2D 3.1.4
Video:
www.youtube.com/watch?v=mXZPTyANWVs
DBP 2010 Link: Sleepy Fox's FURst FLIGHT
#4
1. Fun, addictive game-play (goes with #2)
2. Create an Arcade feeling game (easy to pick up and play)
3. Target the correct demographic (just look at the top selling games)
Henry, the game isn't quite polished enough for the marketplace but we're working on it. We wanted to get something submitted to DBP 2010 just to go through the process. It sort of came up on us quicker than anticipated.
Just an FYI all of the art assets (for Dreams and Zombie Sniper HD) are done by my friend Chris aka dipslit.
03/17/2010 (8:23 am)
Thanks Trent, our first game, Dreams of Witchtown, didn't have so much gore but it also is only pushing 416 sales. With Zombie Sniper HD we had a few goals:1. Fun, addictive game-play (goes with #2)
2. Create an Arcade feeling game (easy to pick up and play)
3. Target the correct demographic (just look at the top selling games)
Henry, the game isn't quite polished enough for the marketplace but we're working on it. We wanted to get something submitted to DBP 2010 just to go through the process. It sort of came up on us quicker than anticipated.
Just an FYI all of the art assets (for Dreams and Zombie Sniper HD) are done by my friend Chris aka dipslit.
#5
I do wish someone had an awesome project going well in Torque X 3D, but I guess we are all waiting for the new editor and 3.2.1
03/17/2010 (3:30 pm)
Sleepy Fox sure looks like a blast. I just hit the video right away and thought 'Holy Crap, Torque X 3D!! Awesome!' then I read your also using Torque x 2D Pro 3.1.4, so my question is, are you using Maya and Sprite Works maybe?I do wish someone had an awesome project going well in Torque X 3D, but I guess we are all waiting for the new editor and 3.2.1
#6
03/18/2010 (11:33 am)
Perhaps it's too late but would Zombies have red blood? I personally do not have any issue with the blood, however I recall a thread on the CC forums that basically said Dishwasher would be failed for blood, or at least it would turn into another CC forums donnybrook.
#7
03/18/2010 (2:26 pm)
Well our zombies are based on the "Return of the Living Dead part 2" lore. Recently 'Blood on the Dance Floor' and 'Yet Another Zombie Defense' released with no problems and both feature red blooded zombies. It is too late change anything, because its all 2D sprite sheets and the time it would take to change the blood color of every frame of every zombie, just thinking about it... if the game was 3D I could go back and change the blood color with a few simple clicks(I am really getting jacked about moving into a 3D development environment).
#8
Thanks, I've really tried to capture that 3D feel with my 2D gameplay.
I do all my modeling and animation in 3D Studio Max 9, then render to a png sequence and combine to a sprite sheet using GlueIt.
I have a few gameplay mechanics that I've cut because they would work much better in 3D (and would require too many frames for sprite sheets). If FURst FLIGHT builds a reasonable fanbase then I'd really like to make a 3D sequel (with the same fun 2D gameplay) and include avatars with Torque X 3D 3.2.1 (which should be out by the time FURst FLIGHT hits XBLIG ^_^).
03/18/2010 (8:59 pm)
@ChrisThanks, I've really tried to capture that 3D feel with my 2D gameplay.
I do all my modeling and animation in 3D Studio Max 9, then render to a png sequence and combine to a sprite sheet using GlueIt.
I have a few gameplay mechanics that I've cut because they would work much better in 3D (and would require too many frames for sprite sheets). If FURst FLIGHT builds a reasonable fanbase then I'd really like to make a 3D sequel (with the same fun 2D gameplay) and include avatars with Torque X 3D 3.2.1 (which should be out by the time FURst FLIGHT hits XBLIG ^_^).
Torque Owner Trent