nvidia perfHUD
by Justin Knight · in Torque 3D Professional · 03/16/2010 (10:31 am) · 3 replies
Has anyone successfully run this with T3D? It crashes on startup for me. I'm using Beta 1.1 version of T3D and the latest perfHUD from here:
developer.nvidia.com/object/nvperfhud_home.html#downloads
For reference here is the post I opened on the nvidia developer forums:
developer.nvidia.com/forums/index.php?showtopic=4375
If you want to try perfHUD out yourself note that the code to enable it is already integrated into T3D, you just need to uncomment this line from your game/core/main.cs:
developer.nvidia.com/object/nvperfhud_home.html#downloads
For reference here is the post I opened on the nvidia developer forums:
developer.nvidia.com/forums/index.php?showtopic=4375
If you want to try perfHUD out yourself note that the code to enable it is already integrated into T3D, you just need to uncomment this line from your game/core/main.cs:
$Video::useNVPerfHud = true;
About the author
#2
03/16/2010 (1:46 pm)
Thanks very much Ryan - not sure how I missed that thread before but Edward's fix works for me.
#3
03/23/2010 (11:34 am)
Also i was told by the PerfHud lead programmer that they should have fixed this bug in the latest release of PerfHud that is already on the NVidia website.
Torque Owner Ryan Mounts
CornerstoneViz
www.torquepowered.com/community/forums/viewthread/110995/1#comment-726349
I implemented this "fix" in 1.0.1 and that worked, but I actually never tried it before adding the fix, so I don't know if I really needed it or not. Also, sometimes I just start T3D normally, forgeting to right-click the exe and send it to PerfHUD. That will crash the program for me.