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blender 25, collada UV distortion

by PuG · in Artist Corner · 03/14/2010 (9:13 am) · 2 replies

Hi, running latest blender 25 compiled today from SVN along with opencollada from GSoC. Unfortunately im having problems with T3D not importing the uv data correctly from the collada file. It appears that the uv channel is either being completely distorted or mapped to incorrectly.

Ive done some testing and found 2.49b does work, but seems to vary build to build of the same version.

Has anyone else suffered a similar problem? ive attached my blend file, texture and dae in hope someone could take a quick glance and see if theirs any obvious problem.


file downloads


Best Regards,


#1
03/14/2010 (12:04 pm)
Solved, the current exporter is shunting out the uv array in X, Y, where T3D requires S, T!

So you just have to rename them.
#2
05/21/2010 (2:45 pm)
Why are they not in U,V i wonder?