Weapon animation particle emitters, not emitting particles...
by John Kabus (BobTheCBuilder) · in Torque Game Engine · 06/19/2003 (7:16 pm) · 3 replies
It looks like the latest head broke the particle emitters that kickoff during animation sequences. I noticed this on an existing weapon that I had made, but also verified this on the default rifle thats in the demo. I want to add this to the bug list, but I wanted to verify with someone else that this is in fact a bug.
Thanks...
John.
Thanks...
John.
#2
I've created a weapon with a particle emitter, using an emitter that I know works fine.. but it doesn't emmit any particles when it's in the state.
My weapon is mounted on a turret which is causing me some other problems like, loss of transparent parts of the mesh (which show up fine if the player holds the weapon) and was thinking the particle emitter problem was related to this...
01/05/2006 (9:56 am)
Sorry to necro this, but did you have any luck resolving this John?I've created a weapon with a particle emitter, using an emitter that I know works fine.. but it doesn't emmit any particles when it's in the state.
My weapon is mounted on a turret which is causing me some other problems like, loss of transparent parts of the mesh (which show up fine if the player holds the weapon) and was thinking the particle emitter problem was related to this...
#3
(Are you sure there's a valid node for the particles to emit from, in your model?)
01/08/2006 (1:45 am)
Sounds likely!(Are you sure there's a valid node for the particles to emit from, in your model?)
Torque Owner John Kabus (BobTheCBuilder)
I've tried adding the projectile emitter (which is working) to the fire sequence in the hopes that it was an error in the emitter script code, but still nothing. At this point I feel comfortable that this is a bug, so I'm moving this into the bug forum.
John.