Lovecraft-inspired RPG needs concept artist, 3D modeler, pay in distant future
by screeg · in Jobs · 03/13/2010 (9:47 am) · 1 replies
My indie RPG Cyclopean switched from pre-production (writing) to production in October '09. Right now the team consists of me, the Lead Developer (I also contribute to modeling and animation) and the programmer, who headed up the Temple of Elemental Evil conversion Keep on the Borderlands for the last several years, and a Torque3D Pro License. Someone dedicated enough to be a contributing member of the team will be paid part of the revenue upon publication. That date is a long way off, but thanks to digital distribution there is the potential to make real money. Another motivation to work on this project: It's Lovecraft! Read up on it on the site.
I need a concept artist and a 3D modeler.
Volunteer: someone who wishes to contribute a significant amount of work (more than 2 or 3 sketches) would get credited on a shipped game.
Artist: someone who will contribute for the life of the project, and a little beyond release if necessary will get a percentage of the revenue.
What I don't want (please read):
> to have random, unrequested models or art thrown my way, with a "Hey, maybe you can use this!" attitude
> refusal to work to task, ie. do what's asked for the project and not your rendition of a Shoggoth
> inability to take criticism or work through multiple drafts if necessary
> silence from someone who has made a commitment to work on something.
> excuses. I understand that sometimes things don't get done in a hurry, I'm just not interested in why.
Contact: [EMAIL="scott@irontowerstudio.com"]email me[/EMAIL] with a link to your stuff online, and state plainly whether you would like to volunteer or be considered for a long term commitment.
DO NOT email me a bunch of attachments. If your stuff isn't ready to be viewed online, now would be a good time to make it so.
I need a concept artist and a 3D modeler.
Volunteer: someone who wishes to contribute a significant amount of work (more than 2 or 3 sketches) would get credited on a shipped game.
Artist: someone who will contribute for the life of the project, and a little beyond release if necessary will get a percentage of the revenue.
What I don't want (please read):
> to have random, unrequested models or art thrown my way, with a "Hey, maybe you can use this!" attitude
> refusal to work to task, ie. do what's asked for the project and not your rendition of a Shoggoth
> inability to take criticism or work through multiple drafts if necessary
> silence from someone who has made a commitment to work on something.
> excuses. I understand that sometimes things don't get done in a hurry, I'm just not interested in why.
Contact: [EMAIL="scott@irontowerstudio.com"]email me[/EMAIL] with a link to your stuff online, and state plainly whether you would like to volunteer or be considered for a long term commitment.
DO NOT email me a bunch of attachments. If your stuff isn't ready to be viewed online, now would be a good time to make it so.
About the author
Torque Owner screeg