Game Development Community

XSI to Torque

by mel tonkin · in Artist Corner · 06/19/2003 (12:02 am) · 3 replies

I'm currently working on the best workflow from XSI through MAX to Torque. Just modelling and texturing at the moment. So far this method seems the best:
modelling in XSI, rendermapping the finished shader to a single texture with explicit coordinates.
importing dotxsi format in max.
reapply material on diffuse channel, coords sort themselves out.

Any clues for animation before I start? A post a while back recommended that animating in Max would be easiest but I'm really keen to animate in XSI...

#1
06/19/2003 (5:53 am)
I doubt the animations are compatible. But there might be a 3rd party thing that could do it. Maybe Filmbox. But from what I know of $$ XSI $$ the animatong system are different than MAX.
Plus you need the skin modifier and multi-res for some stuff and of course I am sure XSI does somthing similiar its not the same and probably wouldn't make through the export.
I really doubt anybody would have an XSI2DTS exporter anytime soon either. Most people think MAX is a hi end tool.

Matt
#2
03/27/2004 (12:02 pm)
Http://www.garagegames.com/mg/forums/result.thread.php?qt=17193
#3
07/01/2004 (10:32 am)
I'd love an XSI exporter:)