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[1.1 Beta 1 Bug] ShapeEditor Node Rotation Causes Strange Results

by Ryan Mounts · in Torque 3D Professional · 03/05/2010 (9:45 am) · 2 replies

Node rotation in the ShapeEditor does not work... the children of the node just float off into space no matter what axis or direction you try to rotate.

#1
03/05/2010 (10:28 am)
Nevermind. I was messing with something else and tried to rotate a node again, and it worked fine. Now I can't reproduce my original strange transformations. Don't know how I got the screwy results the first time, but now it seems like it must have been my mistake. Feel free to delete this bug report.
#2
03/07/2010 (1:31 pm)
You may have been rotating the node while a sequence was playing (even if paused). There's a note about this in the Shape Editor documentation, but basically, you should only edit node transforms while the <rootpose> is selected, since the Shape Editor only edits the default, un-animated transforms. Changing a node transform during a sequence can have very strange results.