Game Development Community

blended weight maps, collada

by PuG · in Artist Corner · 03/04/2010 (3:19 am) · 2 replies

Good day, ive got a odd shaped object im currently trying to animate, and before re-rigging I wanted to check if anyone knows whether Torques collada .dae importer supports blended weight maps, or if its still limited to one weightmap per vertex?

Best Regards,

#1
03/04/2010 (1:28 pm)
Not sure exactly what you mean by blended weight-map.....the collada importer supports up to 16 bone weights per vertex (arbitrarily limited in tsMesh.h), and was never limited to just one.

If you're talking about morph/vertex animation, this is no longer supported in T3D.
#2
03/04/2010 (2:59 pm)
thanks you answered my question :) not the old LW2DTS exporter (and someothers) use to only support one (100%) weight map per vertex, and no blending.

Thanks,