Game Development Community

[public] Install Path Problem

by Enel · in Torque 3D Professional · 03/03/2010 (9:06 pm) · 4 replies

i have define game.exe path by my first language path like this

ex) c:/Torque/게임/game ( this language is Korean :] )

and i try to play game.exe but it isnt work..

then i have change Path by English but it is work right


how can i solve this problem?..

#1
03/04/2010 (10:13 am)

Looks like there is still erroneous Win32 Unicode API handling and/or UTF16<->UTF8 conversion. Could you post the contents of your console.log?

Also, what does it do in particular? Is a file selector coming up for the main.cs file? Is there any other message box? Or does it just silently fail to start?
#2
03/05/2010 (12:01 am)
//-------------------------- 3/5/2010 -- 16:49:21 -----
Processor Init:
   Intel Pentium III, ~3.17 Ghz
   FPU detected
   MMX detected
   SSE detected
   SSE2 detected
   MP detected [2 cores, 2 logical, 1 physical]
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Initializing platform...
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

Done
SFXFMODProvider - Could not locate 'fmodex.dll' or 'fmodexp.dll' - FMOD  not available.
--------- WinEPak initialization ---------

FOUND PAK: pack01.epk
FOUND PAK: pack02.epk
FOUND PAK: pack03.epk
FOUND PAK: pack04.epk
FOUND PAK: pack05.epk
Missing file: core/parseArgs.cs!
main.cs (55): Unable to find function defaultParseArgs
--------- Loading DIRS ---------
Missing file: levels/main.cs!
Error: Unable to find specified directory: levels
Missing file: art/main.cs!
Error: Unable to find specified directory: art
Missing file: scripts/main.cs!
Error: Unable to find specified directory: scripts
Missing file: tools/main.cs!
Error: Unable to find specified directory: tools

--------- Parsing Arguments ---------

im currently use genEpak system ( http://crispysoft.com/ )

i think genEpak's Error that dosent read first 'main.cs' because Unicode problem

but i wanna use Torque's Encryption code.. how can i use it?

im waiting for use torque's Encryption :) while use genEpak



P.S @Rene Damm im appreciate your answer thx alot :)
#3
03/05/2010 (5:21 am)
Where are these files located that Torque isn't finding? In the paks or as individual files in the game directory?

It apparently is finding the toplevel main.cs which indicates that Torque's path handling works just like it should. If it correctly loads that file, it will most probably correctly load the other data files, so I assume these files in subdirectories that fail loading are located in the paks. If so, the error is probably with genEpak and not with Torque.

If you don't use genEpak but rather let Torque do all the file handling, are there still loading problems?
#4
03/07/2010 (9:15 pm)
@Rene Damm

oh sry i cant talk about general execution

if dont use genPack, torque is all right woking :) dont worry about that