Game Development Community

Adding images to GuiMLTextCtrl?

by Vern Jensen · in Torque Game Builder · 03/03/2010 (11:04 am) · 4 replies

Is it possible to add pictures to the text in a GuiMLTextCtrl, or some other similar control perhaps that would allow combining images and text?

The idea is to do a tutorial that shows pictures of the things being talked about. Any ideas?

#1
03/03/2010 (1:01 pm)
Just add something like the following to the text passed to the GuiMLTextCtrl:

<bitmap:game/help/sep>

That adds an image called "sep" from the "game/help" directory to the control.

You can get all tags here: tdn.garagegames.com/wiki/GUI/TorqueML
#2
03/18/2010 (4:58 pm)
Just tried this out, and works like a charm. Amazing. Thanks so much!
#3
04/12/2010 (7:33 am)
Hi,

I'am trying to use the <bitmap> tag but it's look like the engine can't find the file.
"Could not locate texture: game/help/HelpCorbeille"

However I have copy the file in all directory of the game (png and jpg) and tryied all those tags
<bitmap:game/help/HelpCorbeille>
<bitmap:game/HelpCorbeille>
<bitmap:HelpCorbeille>

Here my code
new GuiControl() {
   profile = "GuiDefaultProfile";
   position = "0 0";
   extent = "1024 768";
   minExtent = "8 2";
   visible = "1";

   new GuiMLTextCtrl(MessageText2){
         Profile = "GuiMLTextProfile";
         Position = "10 10";
         Extent = "400 400";
         MinExtent = "8 2";
         Visible = "1";
         text = "My Image under This<br><bitmap:game/help/HelpCorbeille>";
         maxLength = "1024";
      };
};

Any Idea of what's wrong, thanks ?

#4
04/12/2010 (7:54 am)
Heu,

In fact it does work.
It did not because of the GuiMLTextCtrl extent. It must be higher than the picture width. Otherwhise the picture doesn't show up.