PhysX plugin source for T3D - ( archived info )
by TheGasMan · in Torque 3D Professional · 03/01/2010 (6:54 am) · 1 replies
I have compiled the Physx Rev#144 from sourceforge..and I think it is incomplete for T3D use.
- only joints receive userproperties
- there are transform offset issues when the object pivots are 0'd out.
- the plugin supplied by Sickhead for T3D use, is more 25% larger
I hope you still have it and can package that source up for me to download..I'd like to get it compiled for max 2010 and perhaps max9 if possible. I'm sure T3D users will appreciate the effort from both of us.
Thank you in advance James.
- only joints receive userproperties
- there are transform offset issues when the object pivots are 0'd out.
- the plugin supplied by Sickhead for T3D use, is more 25% larger
I hope you still have it and can package that source up for me to download..I'd like to get it compiled for max 2010 and perhaps max9 if possible. I'm sure T3D users will appreciate the effort from both of us.
Thank you in advance James.
About the author
gameartstore.com
Torque Owner TheGasMan
G.A.S. [+others]
The PhysX Docs stated that Rev#144 in the sourceforge 3dsmax plugin Physx 281 svn held the pertinent changes yet that is not true. That rev holds portions of the needed code.
If anyone tackles this before I do,(if I even decide to do so) please write your information in here if you know to do so.
//---------------------------------------------------------
As a plea to the rest of the game development studio universe: ..back up your source code creations and alterations to an svn expecially when you're working on a companies flagship engine. Thanks.