Game Development Community

PlayActionThread( ) blended animation : source change?

by Nmuta Jones · in Torque 3D Professional · 02/27/2010 (8:58 pm) · 1 replies

I want to have a character wave once while running if I hit a special key.

I imagine that this would call a blended animation to be invoked with PlayActionThread().

Does this require source code change, or can it be done totally in script?