Enabling antialiasing in BL [ignore this]
by Manoel Neto · in Torque 3D Professional · 02/26/2010 (12:04 pm) · 0 replies
I've been trying to get AA in BL in 1.1b, but so far the only way seems to force it via the GPU control panel. The GuiCanvas still accepts AA level in setVideoMode(), but its getting lost somewhere.
-- EDIT --
Oh stupid me! I had a hack in there ages ago to force AA off due to long-ago solved issues with AL and AA. Someone please ignore this drivel.
-- EDIT --
Oh stupid me! I had a hack in there ages ago to force AA off due to long-ago solved issues with AL and AA. Someone please ignore this drivel.
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