Game Development Community

controlling a bone from script

by mrbdrm · in Torque 3D Professional · 02/23/2010 (6:08 am) · 5 replies

Hi
i want to know is it possible to do ?
like changing the rotation of the spine to effect the legs diractional movment .

#1
02/23/2010 (9:55 am)
someone must know somthing :)
tbh if it doesn't then the animation system in t3d do really need to be emproved because there is no way you can make a realistic movment like this .
#2
02/23/2010 (9:57 am)
@mrbdrm - This is an old thread related to TGE, but you might find it useful: Procedural Bone Animation
#3
02/23/2010 (10:39 am)
thank you michael
but unforchently im an artist so that wasn't mutch i can do there or understand :(
im very curious , does peoble really happy with how the animation work ?
#4
02/23/2010 (10:45 am)
@mrbdrm - Ah, that would be difficult for an artist to set up. I heavily recommend you make full use of the blending system and Shape Editor to achieve more realistic animations.

What you are describing might be solved by an IK system, which we have been considering for a while.
#5
02/23/2010 (12:28 pm)
thank you for your great support , i will do what you say :)
to make what i mean clear see this video

http://www.youtube.com/watch?v=29ZEvxwq_F8&NR=1

ps : i hope that i didn't do somthing wrong by posting this video