Forest Kit Object issue with wind and custom tsshapeconstructor - LOGGED
by Joshua Halls (Xerves) · in Torque 3D Professional · 02/23/2010 (3:17 am) · 5 replies
Seems if we place a tree that has the appropriate materials it will do the wind factoring properly (the foliage shakes and all). If we go in and modify the shape by adding imposters or adjusting a detaillevelsize this functionality stops. If you remove the items in the onLoad section it will start shaking again. This foliage bit is in the very first LOD and it is rendering properly with the tsshapeconstructor adjustment so we know it is not that.
About the author
Part of the team that works on The Repopulation, a SciFi based MMO using a heavily modified version of the Torque MMO Kit - T3D. I also take care of the T3D version of the Torque MMO Kit.
#2
02/23/2010 (2:42 pm)
Giorgio, T3D MMOKit is already available to T3D owners such as yourself. You can get access to it at mmorpgmaker.com
#3
03/17/2010 (7:43 am)
Ops! Saw this only today... tnx for the response! :-D
#4
03/17/2010 (7:58 am)
Ah man, thought the issue was fixed :-).
#5
08/21/2010 (8:48 am)
Logged as TQA-873.
Torque Owner Giorgio Zanetti ( JoZ )
Corona Team