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Forest Kit Object issue with wind and custom tsshapeconstructor - LOGGED

by Joshua Halls (Xerves) · in Torque 3D Professional · 02/23/2010 (3:17 am) · 5 replies

Seems if we place a tree that has the appropriate materials it will do the wind factoring properly (the foliage shakes and all). If we go in and modify the shape by adding imposters or adjusting a detaillevelsize this functionality stops. If you remove the items in the onLoad section it will start shaking again. This foliage bit is in the very first LOD and it is rendering properly with the tsshapeconstructor adjustment so we know it is not that.

About the author

Part of the team that works on The Repopulation, a SciFi based MMO using a heavily modified version of the Torque MMO Kit - T3D. I also take care of the T3D version of the Torque MMO Kit.


#1
02/23/2010 (8:39 am)
Joshua... about your description
Quote: I also take care of the T3D version of the Torque MMO Kit
some thought about a possible release of MMOkit or is this only intended for "The Repopulation" ?
#2
02/23/2010 (2:42 pm)
Giorgio, T3D MMOKit is already available to T3D owners such as yourself. You can get access to it at mmorpgmaker.com
#3
03/17/2010 (7:43 am)
Ops! Saw this only today... tnx for the response! :-D
#4
03/17/2010 (7:58 am)
Ah man, thought the issue was fixed :-).
#5
08/21/2010 (8:48 am)
Logged as TQA-873.