im new to the game industry and want some feedback on the work i
by Brad Maximo Phillips · in General Discussion · 06/12/2003 (10:13 pm) · 9 replies
Hello everyone, Im new to the world of making games and i just wanted some feed back on a design i have. I dont think i should post it because any one should take it, but I have no were else to go that i could get some serios feedback about my work. If any of you have any ideas as to a place I could get feedback, while being sure no one will take my work, i would be most greatful. Thank you.
Maximo
Maximo
#2
06/12/2003 (10:39 pm)
yep, im a nice guy, we need more people like that in the world, now stop being mean and please answer my question. thank you
#3
Second but most importantly, try just hanging around in the forums or on the IRC, get to know some of the many great developers that 'live' here at GG, possibly make a friend or two (it's not that hard, trust me ;). This is a well respected community so feel free to get to know it a little better :)
To answer your question, I couldn't tell you a better place to post ideas than the GarageGames Community :)
- Christopher Dapo ~ Ronixus
06/12/2003 (11:04 pm)
Why don't you first off browse the Projects section to get a good idea of all the projects that are presented each day.Second but most importantly, try just hanging around in the forums or on the IRC, get to know some of the many great developers that 'live' here at GG, possibly make a friend or two (it's not that hard, trust me ;). This is a well respected community so feel free to get to know it a little better :)
To answer your question, I couldn't tell you a better place to post ideas than the GarageGames Community :)
- Christopher Dapo ~ Ronixus
#4
Maximo
06/12/2003 (11:26 pm)
thanks for answering the question instead of throwing it back in my face. I will do that as i really would love to see this game design i have turned into a game. ThanksMaximo
#5
But then you might not want to call it an "indie" project.
06/13/2003 (6:00 pm)
Well, I should specify that indie projects from first-time companies are especially likely to fail. If you have people who've been working in the game industry for 20 years, you'll probably do fine.But then you might not want to call it an "indie" project.
#6
I didn't write them an angry letter, because I know game ideas are a dime a dozen and they could easily have come up with the idea themselves in the mean-time even if it wasn't all over the place already. I've probably got 15 to 20 ideas written down that I think would make great games. Every one on this forum has a few more than they know what to do with.
With that in mind, I doubt anyone is going to steal your idea, just don't spill your guts about every single unique detail.
Imagine if I was describing a game like this: A fantasy massively multiplayer online rpg. You start out with a weak character and then progress up to a strong character by killing monsters. You can also collect gold and items from the kills. A big part of the game's appeal will be in the interaction with other players.
What game is that? EverQuest? Ultima Online? Dark Age of Camelot? Some yet to be released game with all purple-skinned people? You get my point. You understand what type of game it will be, but it also reveals nothing you can use to make an exact copy of the game.
06/13/2003 (8:55 pm)
I've never heard of a game idea having been stolen. I personally pitched the concept of a MMORPG in early 1995 to a table-top rpg company that was just getting into computer games, and they later (2001) announced they had started work on a MMORPG.I didn't write them an angry letter, because I know game ideas are a dime a dozen and they could easily have come up with the idea themselves in the mean-time even if it wasn't all over the place already. I've probably got 15 to 20 ideas written down that I think would make great games. Every one on this forum has a few more than they know what to do with.
With that in mind, I doubt anyone is going to steal your idea, just don't spill your guts about every single unique detail.
Imagine if I was describing a game like this: A fantasy massively multiplayer online rpg. You start out with a weak character and then progress up to a strong character by killing monsters. You can also collect gold and items from the kills. A big part of the game's appeal will be in the interaction with other players.
What game is that? EverQuest? Ultima Online? Dark Age of Camelot? Some yet to be released game with all purple-skinned people? You get my point. You understand what type of game it will be, but it also reveals nothing you can use to make an exact copy of the game.
#7
06/14/2003 (10:34 am)
ok thanks alot, that is the stuff i wanted to here, and im to younge to "work" for a company (im a minor still) and i dont have any experence, but i still want to get into this industry so bad, life long dream. Thanks
#8
06/14/2003 (6:57 pm)
My suggestion to 'get into the industry'? Get some experience with developing games. If you have no background experience in C/C++, I would reccommend Blitz3D (www.blitzbasic.com), or if you do, register Torque or the Reaction Engine. Make a game. It doesn't matter if it is any good or not, a finnished game is worth more than a billion game ideas.
#9
i will look into the blitzbasic though, thanks for the link
06/14/2003 (7:11 pm)
but i really have no intrest in developing games, i just want to design them, not sure if i can do that though, but that is all i want to doi will look into the blitzbasic though, thanks for the link
Torque Owner Vincent Schaefer