[Bug 1.1 Beta] Splash is always set vector(0,0,1) - LOGGED
by elvince · in Torque 3D Professional · 02/22/2010 (5:02 am) · 1 replies
Hi,
If you set a river with a small hill, your splash will not be always parallel to ground and do not take into account the angle of the river.
In void Splash::spawnExplosion(), you hardcoded the vector for the normal, may be you can pass that as a parameter and use the normal of the point ?
Thanks,
If you set a river with a small hill, your splash will not be always parallel to ground and do not take into account the angle of the river.
In void Splash::spawnExplosion(), you hardcoded the vector for the normal, may be you can pass that as a parameter and use the normal of the point ?
Thanks,
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