help: colision mask & Mask type how it's works?
by elvince · in Torque 3D Professional · 02/20/2010 (9:15 am) · 2 replies
Hi,
I can get the projectile collision to work on a object that is like RenderMeshExample.
if I look in projectile:
More on player, if I remove StaticRenderedObjectType, no collision anymore for Player. I'm little bit lost, if anyone can drive me on the good path I will appreciate.
Thank
I can get the projectile collision to work on a object that is like RenderMeshExample.
if I look in projectile:
const U32 Projectile::csmStaticCollisionMask = TerrainObjectType |
InteriorObjectType |
StaticObjectType;In my class:mTypeMask |= StaticObjectType | StaticTSObjectType | StaticRenderedObjectType;I understand, projectile should collide with StaticObjectType type, so why it's not working?
More on player, if I remove StaticRenderedObjectType, no collision anymore for Player. I'm little bit lost, if anyone can drive me on the good path I will appreciate.
Thank
Player collision Mask
static U32 sCollisionMoveMask = TerrainObjectType |
InteriorObjectType |
WaterObjectType |
PlayerObjectType |
StaticShapeObjectType |
VehicleObjectType |
PhysicalZoneObjectType |
StaticTSObjectType |
ConvexShapeObjectType;
static U32 sServerCollisionContactMask = sCollisionMoveMask |
ItemObjectType |
TriggerObjectType |
CorpseObjectType;
static U32 sClientCollisionContactMask = sCollisionMoveMask |
TriggerObjectType;About the author
Recent Threads
#2
Projectile:
mTypeMask |= ProjectileObjectType | LightObjectType;
Item:
const U32 sClientCollisionMask = (TerrainObjectType |
InteriorObjectType | StaticShapeObjectType |
VehicleObjectType | PlayerObjectType |
StaticTSObjectType);
const U32 sServerCollisionMask = (sClientCollisionMask |
TriggerObjectType);
Collision for between player & item is done on Item and not Player! As projectile is not in item Mask for collision, it pass through.
02/20/2010 (11:08 am)
If fact projectile are not collide because:Projectile:
mTypeMask |= ProjectileObjectType | LightObjectType;
Item:
const U32 sClientCollisionMask = (TerrainObjectType |
InteriorObjectType | StaticShapeObjectType |
VehicleObjectType | PlayerObjectType |
StaticTSObjectType);
const U32 sServerCollisionMask = (sClientCollisionMask |
TriggerObjectType);
Collision for between player & item is done on Item and not Player! As projectile is not in item Mask for collision, it pass through.
Torque Owner Ivan Mandzhukov
Liman3D
For example they do not collide with items.
Ok ,may be I am wrong here - they collide,but they don't have a physics response to this collision,because they are not designed to be hit by projectiles.