paid work engine mod
by Francisco Montanes · in Jobs · 02/19/2010 (2:30 pm) · 5 replies
Hi!
We have to make some changes to the engine but we are still newbies on Torque.
We need to show the same scene in two displays. Display A is 1366 x 768 (or bigger), and the second one (B) is 800 x600. The scene should be render at 800x600.
I would like to render the scene on a texture, and then draw it in both displays. But adding some gui controls on display A.
If someone can do this, please tell us the price of work.
We are currently using Torque 3D 1.1A.
Best regards,
Paco Montañés
We have to make some changes to the engine but we are still newbies on Torque.
We need to show the same scene in two displays. Display A is 1366 x 768 (or bigger), and the second one (B) is 800 x600. The scene should be render at 800x600.
I would like to render the scene on a texture, and then draw it in both displays. But adding some gui controls on display A.
If someone can do this, please tell us the price of work.
We are currently using Torque 3D 1.1A.
Best regards,
Paco Montañés
About the author
Hello, I'm electronics engineer working in simulation for Adaptive Systems S.A. (Spain) http://www.adaptive.es/en/
#2
02/20/2010 (6:30 am)
Yes, having two GuiCanvas is something we should try, but having two GameTSCtrls, the scene has to be rendered twice, isn't it? And this is a performance issue.
#3
Yes, it would be. I've read too casually over your description.
I still think this would work without (or with minimal) code modifications. Create a PlatformWindow for offscreen rendering and a GuiCanvas rendering to the window (which will never be visible). Render the raw scene in 1366x768 to that canvas and resolve its GFXTarget to a GFXTextureObject.
On both displays, put a GuiBitmapCtrl in the background rendering directly from that texture object. On display A, put additional controls on top.
If interest is there and you want someone to put this into place, I'd be available for contracting.
02/20/2010 (6:55 am)
Yes, it would be. I've read too casually over your description.
I still think this would work without (or with minimal) code modifications. Create a PlatformWindow for offscreen rendering and a GuiCanvas rendering to the window (which will never be visible). Render the raw scene in 1366x768 to that canvas and resolve its GFXTarget to a GFXTextureObject.
On both displays, put a GuiBitmapCtrl in the background rendering directly from that texture object. On display A, put additional controls on top.
If interest is there and you want someone to put this into place, I'd be available for contracting.
#4
1) How much time it will (or could) take to you to complete the job?
2) What is the cost you estimate we must pay to you?
3) We are a company and we need an invoice of our payment. Is it a problem for you?
02/20/2010 (8:05 am)
Three questions about the issue1) How much time it will (or could) take to you to complete the job?
2) What is the cost you estimate we must pay to you?
3) We are a company and we need an invoice of our payment. Is it a problem for you?
#5
Please contact me at rene@vorkraft.com and I'll send you a time and cost estimate early next week (just want to make sure I take a second more thorough look before I give estimates).
Invoicing is not a problem. I have a registered business here in Germany.
02/20/2010 (8:11 am)
Please contact me at rene@vorkraft.com and I'll send you a time and cost estimate early next week (just want to make sure I take a second more thorough look before I give estimates).
Invoicing is not a problem. I have a registered business here in Germany.
Associate Rene Damm