Game Development Community

How to use the VehicleData::mountPlayer func?

by Marcus L · in Torque 3D Professional · 02/19/2010 (1:42 pm) · 1 replies

think i the public forums was the wrong place to post this thread, plz remove it admins ...

Need someone to point me in the right direction for using the "VehicleData::mountPlayer" (vehicle.cs) function, based on the one from the helicopter resource , included with T3D (probably an explanation of what VehicleData and the arguments is). That's all.

Edit: nvm, figured it out.

#1
08/18/2011 (8:31 pm)
So how do we use that func I'm kind of at a loss too.