console spam with Physx static actor in scene
by TheGasMan · in Torque 3D Professional · 02/19/2010 (5:01 am) · 4 replies
..I have a pxmultiactor breakable object consisting of a static object that breaks into many dynamic objects.
This causes the console to be spammed as far as the eye can see.
-Sure I could look into this myself, but I am sure someone else already knows about the problem and could help me with some info. -thx
This causes the console to be spammed as far as the eye can see.
-Sure I could look into this myself, but I am sure someone else already knows about the problem and could help me with some info. -thx
PhysX Error: f:p4physxexperimentalPhysX_2.8.1_GPUnovodexSDKsPhysicssrcNpActor.cpp(222) : Actor::setLinearDamping: Actor must be dynamic! PhysX Error: f:p4physxexperimentalPhysX_2.8.1_GPUnovodexSDKsPhysicssrcNpActor.cpp(243) : Actor::setAngularDamping: Actor must be dynamic! PhysX Error: f:p4physxexperimentalPhysX_2.8.1_GPUnovodexSDKsPhysicssrcNpActor.cpp(857) : Actor::readBodyFlag: Actor must be dynamic! PhysX Error: f:p4physxexperimentalPhysX_2.8.1_GPUnovodexSDKsPhysicssrcNpActor.cpp(857) : Actor::readBodyFlag: Actor must be dynamic! PhysX Error: f:p4physxexperimentalPhysX_2.8.1_GPUnovodexSDKsPhysicssrcNpActor.cpp(857) : Actor::readBodyFlag: Actor must be dynamic! PhysX Error: f:p4physxexperimentalPhysX_2.8.1_GPUnovodexSDKsPhysicssrcNpActor.cpp(857) : Actor::readBodyFlag: Actor must be dynamic! PhysX Error: f:p4physxexperimentalPhysX_2.8.1_GPUnovodexSDKsPhysicssrcNpActor.cpp(857) : Actor::readBodyFlag: Actor must be dynamic!
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