Game Development Community

console spam with Physx static actor in scene

by TheGasMan · in Torque 3D Professional · 02/19/2010 (5:01 am) · 4 replies

..I have a pxmultiactor breakable object consisting of a static object that breaks into many dynamic objects.

This causes the console to be spammed as far as the eye can see.
-Sure I could look into this myself, but I am sure someone else already knows about the problem and could help me with some info. -thx


PhysX Error: f:p4physxexperimentalPhysX_2.8.1_GPUnovodexSDKsPhysicssrcNpActor.cpp(222) : Actor::setLinearDamping: Actor must be dynamic!
PhysX Error: f:p4physxexperimentalPhysX_2.8.1_GPUnovodexSDKsPhysicssrcNpActor.cpp(243) : Actor::setAngularDamping: Actor must be dynamic!
PhysX Error: f:p4physxexperimentalPhysX_2.8.1_GPUnovodexSDKsPhysicssrcNpActor.cpp(857) : Actor::readBodyFlag: Actor must be dynamic!
PhysX Error: f:p4physxexperimentalPhysX_2.8.1_GPUnovodexSDKsPhysicssrcNpActor.cpp(857) : Actor::readBodyFlag: Actor must be dynamic!
PhysX Error: f:p4physxexperimentalPhysX_2.8.1_GPUnovodexSDKsPhysicssrcNpActor.cpp(857) : Actor::readBodyFlag: Actor must be dynamic!
PhysX Error: f:p4physxexperimentalPhysX_2.8.1_GPUnovodexSDKsPhysicssrcNpActor.cpp(857) : Actor::readBodyFlag: Actor must be dynamic!
PhysX Error: f:p4physxexperimentalPhysX_2.8.1_GPUnovodexSDKsPhysicssrcNpActor.cpp(857) : Actor::readBodyFlag: Actor must be dynamic!


#1
02/20/2010 (11:47 pm)
*bump* @ overworked sickhead guys
#2
02/26/2010 (8:05 pm)
bump bump dah bump
#3
02/27/2010 (2:37 pm)
You'll have to set a breakpoint and debug that some. We do protect against changing these values on static objects, so maybe we missed something.
#4
02/27/2010 (5:50 pm)
will do. thx Tom