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[Bug 1.1Beta] Prefabs - RESOLVED

by Peter K · in Torque 3D Professional · 02/18/2010 (8:52 pm) · 3 replies

2 Bugs I noticed when working with prefabs.

1) when saving a prefab you have to remember to add .prefab to the end of the file name otherwise you a file with no extention. I thought I saw this listed as a bug in the previous versions but I was unable to locate the thread.

2) after exploding a prefab and making changes and then trying to make a prefab from the exploded prefab pieces, it creates the prefab but if you save and reload the mission it will hang on load with the last thing in the console log showing *** Mission Loaded
I got the level to load by removing the exploded parts and the empty sim group but I bet removing the empty simgroup would be enough to get it loaded. :)

#1
02/18/2010 (10:04 pm)

Thanks for reporting.

1) is a peculiarity with the Windows file selector and should probably be fixed directly in the platform code. OSX returns a full filename complete with extension whereas Windows does not.
#2
07/14/2010 (3:17 am)
1) Logged: TQA-568
2) Logged: TQA-569
#3
08/02/2010 (5:36 pm)
Fixed in 1.1 Beta 2