Game Development Community

[Bug 1.1A] Rotated Terrain shows Terrain Editor brush in unrotated position - RESOLVED

by Ted Southard · in Torque 3D Professional · 02/17/2010 (11:40 pm) · 3 replies

I noticed that when I rotate a terrain, when I go into either the Terrain Editor or Terrain Painter, the highlighted brush appears in the area where the terrain would be, if it weren't rotated. The workaround would be, of course, to rotate the heightfield outside of T3D and then import it, but then where's the fun in that?

www.digitalflux.com/images/tereditbug1.jpg

#1
04/21/2010 (9:27 am)
Is there a fix to this issue yet by chance? The height map work around is not ideal

-Lino D
#2
06/05/2010 (11:51 am)
Issue has been logged. TQA-231
#3
08/02/2010 (4:53 pm)
Fixed in 1.1 Beta 2