[Bug 1.1A] Rotated Terrain shows Terrain Editor brush in unrotated position - RESOLVED
by Ted Southard · in Torque 3D Professional · 02/17/2010 (11:40 pm) · 3 replies
I noticed that when I rotate a terrain, when I go into either the Terrain Editor or Terrain Painter, the highlighted brush appears in the area where the terrain would be, if it weren't rotated. The workaround would be, of course, to rotate the heightfield outside of T3D and then import it, but then where's the fun in that?


About the author
Started with indie games over a decade ago, and now creates tools and tech for games. Currently working as a contractor for startups and game studios.
Lino D
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