WorldSize and ZoneSize
by Howard Dortch · in Torque 3D Professional · 02/17/2010 (9:48 pm) · 3 replies
In my LevelInfo() there is a worldsize variable what does this mean?
I have a zone Area = "-1024 -1024 2048 2048"; I assume that 2048 is the dimension of the visible terrain. I can walk off the edge out into space and dont fall to my death. So....
1. If I can walk out there where no terrain is being rendered is it a tiled version of my current visible zone?
2. If it is a tiled version of my current zone can I flip a switch to render it? (users complain about the land just disappearing like that.
3. In TGE we have a border that I can prevent people from leaving the play area, is there some similar functionality like this for T3D ?
4. In TGEA I could "stitch" multiple sections of land together, can I do the same in T3D?
Thanks for any help.....
I have a zone Area = "-1024 -1024 2048 2048"; I assume that 2048 is the dimension of the visible terrain. I can walk off the edge out into space and dont fall to my death. So....
1. If I can walk out there where no terrain is being rendered is it a tiled version of my current visible zone?
2. If it is a tiled version of my current zone can I flip a switch to render it? (users complain about the land just disappearing like that.
3. In TGE we have a border that I can prevent people from leaving the play area, is there some similar functionality like this for T3D ?
4. In TGEA I could "stitch" multiple sections of land together, can I do the same in T3D?
Thanks for any help.....
#2
2) There is a tile checkbox for terrains in the editor, but the tiles should render by default when that's enabled.
3) The Mission Area, it is called, and you can find it in your .mis file still.
4) T3D doesn't have the MegaTerrains feature, but you can load multiple terrain blocks (more than the 4 terrains that MegaTerrains allowed).
02/26/2010 (6:32 am)
1) That's weird. When I walk off my terrain, I fall Wyle E. Coyote like...2) There is a tile checkbox for terrains in the editor, but the tiles should render by default when that's enabled.
3) The Mission Area, it is called, and you can find it in your .mis file still.
4) T3D doesn't have the MegaTerrains feature, but you can load multiple terrain blocks (more than the 4 terrains that MegaTerrains allowed).
#3
Re "LevelInfo.worldSize":
This was introduced by me while working on the (now deferred) sound occlusion system (could be useful in other contexts too). I have since removed the property. It doesn't do anything in the current codebase.
02/28/2010 (12:20 pm)
Re "LevelInfo.worldSize":
This was introduced by me while working on the (now deferred) sound occlusion system (could be useful in other contexts too). I have since removed the property. It doesn't do anything in the current codebase.
Torque 3D Owner Howard Dortch
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