Animated sprite, can you adjust collision per frame?
by Steve De George · in Torque X 2D · 02/17/2010 (11:21 am) · 3 replies
If I want my player to float, and sort of bob up and down when he's idle, I figured I would just animate this within the sprites available area. But then I realized that the collision isn't going to change with how I animate.
How you all get around this?
How you all get around this?
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Torque Owner Christian Rousselle
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