[1.1B Bug] Player.cpp - swimming
by elvince · in Torque 3D Professional · 02/16/2010 (2:14 pm) · 3 replies
else if (mSwimming)
{
...}
if ( true )
{
// get the head pitch and add it to the moveVec
// This more accurate swim vector calc comes from Matt Fairfax
MatrixF xRot, zRot;I Think the if (true) is a mistake in your implementation. I don't know what you want to put in...
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#2
This is why I raise this point, because it's seems that the work around this function is not complete. So they can finish their job, sometimes you forget such things when you have a lot to do.
As per what I saw, there were a lot of changes.
02/17/2010 (3:32 am)
Agree Bryan, but we are in Beta and all functionalities should be implemented. Beta should be for bug fixing.This is why I raise this point, because it's seems that the work around this function is not complete. So they can finish their job, sometimes you forget such things when you have a lot to do.
As per what I saw, there were a lot of changes.
#3
02/17/2010 (6:55 pm)
Removed the conditional surrounding that block of code. It was there to easily enabling / disabling that calculation for testing of its effects.
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