Game Development Community

Different looking Gear (textures/Materials)

by Ehab Yosry Amer · in Technical Issues · 02/16/2010 (10:17 am) · 1 replies

There is something I'm trying to figure out, I'm working on an PRG game & i want to have multiple gear Items the player can wear & stuff like that, so I thought that i could use the "Hiding Meshes" resource and have several gear shapes for my gear, BUT for example I have 5 chest pieces & 5 textures or materials for the gear items then I could somehow have 25 different looking items.
My problem is that i cant figure out how to load a texture or a material in the runtime using script. I'm not 100% sure that its doable but kinda makes sense. I hope some1 out there could help me out with this or explain to me how it would..
thanks in advance

#1
02/16/2010 (1:23 pm)
Do a search for skinning and texture swapping in the resources and forum sections. There's a couple of good resources for implementing and using skinning in TGE/TGEA so that you can implement clothing and swap them out like gear. Hope that helps.