Checking the object type in a collision
by Kyle Keene · in Torque X 2D · 02/15/2010 (6:24 pm) · 4 replies
Hi, I'm rather new to TX2D and I have a quick and probably simple question. How would you check the object type of the object that's being collided with?
Basically, what I'm trying to do is create a platformer. I want to have my object hit the ground and then a variable resets back to what it originally was (which is 0). I've got down what I need to do after it checks what type of object my object collided with, but I do not know how to actually check what object type was collided with.
So in short, can someone explain how to check the type of an object that was collided with?
Basically, what I'm trying to do is create a platformer. I want to have my object hit the ground and then a variable resets back to what it originally was (which is 0). I've got down what I need to do after it checks what type of object my object collided with, but I do not know how to actually check what object type was collided with.
So in short, can someone explain how to check the type of an object that was collided with?
#2
http://www.torquepowered.com/community/forums/viewthread/57618
02/15/2010 (6:44 pm)
Check out this thread ... perhaps it will help.http://www.torquepowered.com/community/forums/viewthread/57618
#3
02/15/2010 (6:54 pm)
Yes I've done the tutorials. I knew you could set object types in the T2DCollisionComponent, but I guess what I'm asking is how do I create a custom collision delegate that handles the collision based on object type?
#4
then do what you will with it.
If I were you I'd spend the $30 and get the TX platformer kit.
02/15/2010 (10:20 pm)
You can get the object type of the "theirObject" theirObject.ObjectTypethen do what you will with it.
If I were you I'd spend the $30 and get the TX platformer kit.
Torque 3D Owner Henry Shilling
Smokin Skull