Ground Cover Help?
by Mitchell Talmadge · in Torque 3D Beginner · 02/15/2010 (4:12 am) · 13 replies
I need help with ground cover. How can I make a field of wheat?
About the author
I have been scripting mods for a game called "Blockland" and I decided to take a shot at making my own game. I am currently working on my own game titled "Celestial Online".
#2
The GroundCover docs appear to be wrong (on the Official Torque 3D documentation page). First, the docs show a GUI with a material selector for when you make a new ground cover, which I don't see when I open up my T3D 1.0.1 editor. Additionally, the docs keep referring to setting a material and I see no materials listed on the ground cover properties (there's a billboard texture though).
I won't detail all the mistakes (I'm not Torque QA) but these types of errors are the rule, not the exception.
So far, I've been very disappointed with the documentation that came with this product. I know it's priced well but that's no exception for weak documentation.
Perhaps I am using the wrong documentation?
06/11/2010 (2:57 pm)
I know this is dated, but it is still relevant.The GroundCover docs appear to be wrong (on the Official Torque 3D documentation page). First, the docs show a GUI with a material selector for when you make a new ground cover, which I don't see when I open up my T3D 1.0.1 editor. Additionally, the docs keep referring to setting a material and I see no materials listed on the ground cover properties (there's a billboard texture though).
I won't detail all the mistakes (I'm not Torque QA) but these types of errors are the rule, not the exception.
So far, I've been very disappointed with the documentation that came with this product. I know it's priced well but that's no exception for weak documentation.
Perhaps I am using the wrong documentation?
#3
...and where I can find the documentation for this version and will the TGE documentation work if there's any for the GroundCover?
06/30/2010 (6:38 pm)
Is the current documentation for the GroundCover for the 1.1 version, because it doesn't work for 1.0.1? If, so when will the new version be available?...and where I can find the documentation for this version and will the TGE documentation work if there's any for the GroundCover?
#4
Once you have explored the GroundCover features, and find a specific question to ask about GroundCover, there are many Torque users who are willing to offer some help.
06/30/2010 (6:53 pm)
If you can find some documentation that gives you an idea of how GroundCover work, then the rest is not difficult to figure out.Once you have explored the GroundCover features, and find a specific question to ask about GroundCover, there are many Torque users who are willing to offer some help.
#5
06/30/2010 (7:01 pm)
Ok Thanks! I just started reading through this part of the doc's and couldn't match up the steps. I'll read through all the search hit's and see if I can get this working!
#6
06/30/2010 (8:47 pm)
Hey! I got it to work by reading this thread! http://www.torquepowered.com/community/forums/viewthread/105421
#7
06/30/2010 (10:11 pm)
Where is the Forest Editor, is this a seperate add on?
#8
06/30/2010 (10:22 pm)
I believe Forest Editor is a feature of the PRO version. Being an LONG LONG LONG time PRO version license holder i have not fully concerned myself with what features will be or will not be included with future BINARY version updates.
#9
06/30/2010 (10:36 pm)
I See! Bummer! What about the billboard UV Editor, same deal?
#10
07/01/2010 (2:12 am)
Looks like the only way I can work with multiple objects is using .dts files, because of the missing UV Editor!
#11
07/01/2010 (2:14 am)
I am not sure of what UV Editor you speak of.
#12
07/01/2010 (7:08 am)
There's suppose to be a UV Editor in the billboardUVs field to be able to map a multi image.
#13
07/06/2010 (2:27 pm)
When the Pro version goes live there will be a new binary version with all the same features.
Associate Steve Acaster
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