Ground Cover and T3D Binary funkiness - RESOLVED
by Irvin Bayless · in Torque 3D Professional · 02/14/2010 (6:32 pm) · 7 replies
I did a search through the forums and didn't find anything on this so I'm hoping it's not already been covered.
In any event, I have T3D 1.0.1 binary version. I am following along in the official documentation and am trying to add some ground cover. Unfortunately,it doesn't appear to be working very well for me.
When I go to add a Ground Cover object to my mission, the official docs say that a dialog box should pop up with the following fields: Object Name, Material Name and Shape File. When I try to add a Ground Cover object in the World Editor I only get the Object Name field.
That being said, when I do add in a Ground Cover object, there is no Material property in the Ground Cover objects properties. The only one I see that is close is the billboardTexture property, but that only allows me to add in a .png file. Even when I add in a .png file, nothing seems to show up.
I also noticed that the online documentation includes a tutorial on ground cover but the one I downloaded from http://docs.garagegames.com/t3d/official/T3D_Official_Docs_Offline.zip does not. Is the feature possibly bugged?
In any event, if anyone can provide any assistance it would be sorely appreciated.
In any event, I have T3D 1.0.1 binary version. I am following along in the official documentation and am trying to add some ground cover. Unfortunately,it doesn't appear to be working very well for me.
When I go to add a Ground Cover object to my mission, the official docs say that a dialog box should pop up with the following fields: Object Name, Material Name and Shape File. When I try to add a Ground Cover object in the World Editor I only get the Object Name field.
That being said, when I do add in a Ground Cover object, there is no Material property in the Ground Cover objects properties. The only one I see that is close is the billboardTexture property, but that only allows me to add in a .png file. Even when I add in a .png file, nothing seems to show up.
I also noticed that the online documentation includes a tutorial on ground cover but the one I downloaded from http://docs.garagegames.com/t3d/official/T3D_Official_Docs_Offline.zip does not. Is the feature possibly bugged?
In any event, if anyone can provide any assistance it would be sorely appreciated.
#2
Does anyone have any clue if/when a 1.1 binary version would be available for download?
02/14/2010 (7:32 pm)
Ahhh! Thank you so much kind sir. After reading your post and screwing around a bit, I got it figured out. Thank you again.Does anyone have any clue if/when a 1.1 binary version would be available for download?
#3
The employee blog did say it'd be a two part beta, with beta2 available in "around a month", so give it another month on top of that as a rough estimate.
So don't hold your breath, if you can do stuff for your project now then do, don't wait.
02/14/2010 (8:22 pm)
ETA 1.1Release: When the bugs have been ironed out!The employee blog did say it'd be a two part beta, with beta2 available in "around a month", so give it another month on top of that as a rough estimate.
So don't hold your breath, if you can do stuff for your project now then do, don't wait.
#4
EDIT: In case anyone else finds this thread in a search, here's some helpful info: http://www.torquepowered.com/community/forums/viewthread/103275
06/07/2010 (5:30 am)
Irvin, do you mind sharing what you figured out? I'm having some problems getting Ground Cover to work in 1.0.1.EDIT: In case anyone else finds this thread in a search, here's some helpful info: http://www.torquepowered.com/community/forums/viewthread/103275
#5
06/14/2010 (1:30 pm)
Logged: TQA-375
#6
I've sinced moved on to using another Engine (Unity 3d). But I still fool about with Torque. Let me take a gander about and see what I did to get that stuff working. Give me a few days though, I work for the military and am in a essentially gaussian sphere for 24 hour ops for the next few days.
06/14/2010 (10:18 pm)
Tom,I've sinced moved on to using another Engine (Unity 3d). But I still fool about with Torque. Let me take a gander about and see what I did to get that stuff working. Give me a few days though, I work for the military and am in a essentially gaussian sphere for 24 hour ops for the next few days.
#7
08/02/2010 (5:16 pm)
Fixed in 1.1 Beta 2
Torque Owner Bryan Morgan
Bunker 42 Games