Game Development Community

Player animation files

by Jonathan Lessard · in Torque Game Engine · 06/10/2003 (6:20 am) · 4 replies

I know this has already been asked but it seems the question was lost in an exclamation mark argument.

It would really help out to have access to the example's player's MAX files of animations. I've been wasting weeks working on anims and getting frustrating unpredictable results with player orientation and limb blending.

I could even offer host space if that's a problem.

Thank you,

Jonathan

#1
06/10/2003 (12:04 pm)
I agree that its silly that the files needed for animations arent included.

I'd say send an email to GG maybe...
#2
06/10/2003 (3:46 pm)
I'm thinking they are not there..
cause maybe they are not available anymore.

Why wouldnt they share em?
its not like they are Kick Ass or anything :)

most likely that these are the same ones used from tribes..
hence making them someone else's and not available.
#3
06/10/2003 (6:53 pm)
Give me a valid email address, and I'll send over some sample animation stuff. I was learning torque by trying to make an RPG, and I ended up skinning a character, and getting him animated. It's not the most beautiful thing, but at least you can see what the .CFG files, and the .MAX files(structure tree) should look like. I was pretty good about saving my stuff very often, so there are plenty of files to give you a step by step on what to do.

-Jared

P.S. I found that the biggest problem for me was not including everything you need. IE, if you're animating the legs, notice that above the leg in the hierarchy is the BIP01 node, if you dont include this, then it doesnt know the orientation to animate the legs. You must include everything that is ABOVE the object you're animating.

**EDIT**

Better yet, email me at jschnell@arn.net since posts like to get lost.
#4
07/02/2003 (2:17 pm)
Jared

Pls send to me those examples too, if possible. I sent you too, an email request too..