Question about Functions
by Chris W · in Torque 3D Beginner · 02/11/2010 (2:53 am) · 3 replies
I was curious if there is a 'complete' list of function available in torqueScript.
I feel like I really have to dig to understand each function used in the tutorials and I want to at least know I'm going to have a reference with all the functions, their parameters and descriptions. Is this something available to licensed users? Or is there one already that I'm missing?
I want to get on board and learn, but I'm worried I'm going to have to struggle (more than necessary) the whole way.
Thanks,
Chris
EDIT: I did a little more searching and it seems this is a rather large issue at the moment. I really hope that this is resolved soon because the engine seems great and I would love to get to work, but without some sort of function reference, it is near impossible. I'm sure everyone wants this engine to be a great experience, but pulling our hair out trying to figure out the most basic of things is beyond aggravating. :P
I feel like I really have to dig to understand each function used in the tutorials and I want to at least know I'm going to have a reference with all the functions, their parameters and descriptions. Is this something available to licensed users? Or is there one already that I'm missing?
I want to get on board and learn, but I'm worried I'm going to have to struggle (more than necessary) the whole way.
Thanks,
Chris
EDIT: I did a little more searching and it seems this is a rather large issue at the moment. I really hope that this is resolved soon because the engine seems great and I would love to get to work, but without some sort of function reference, it is near impossible. I'm sure everyone wants this engine to be a great experience, but pulling our hair out trying to figure out the most basic of things is beyond aggravating. :P
About the author
Torque3D Nooblet. Yes, that's me in a garbage bag and yes that is 2000 pounds of pickled asparagus behind me.
#2
02/12/2010 (12:53 am)
Chris there ARE online script reference lists, just not anything specific for T3D. you should be able to find a TGE reference if you search resources and TDN, but the books provide the best lists of script functions. TGE and T3D are very similar in terms of scripting.
#3
I'm not meaning to complain, I just hope you understand where I'm coming from. Thanks for all your replies. :) I'm still very interested in this engine.
02/12/2010 (7:32 pm)
I think I was more just put back that such a large brand didn't have all of this ready before they released the engine. I understand documents take a long time to put together, but this isn't GG's first release.I'm not meaning to complain, I just hope you understand where I'm coming from. Thanks for all your replies. :) I'm still very interested in this engine.
Associate Rene Damm
A complete list of script functions can be dumped directly within the engine using the dumpConsoleFunctions() command which generates in a format suitable for Doxygen. Also, there's dumpConsoleClasses() for dumping classes and their properties.
That said, improved script reference documentation is being worked on and the engine will come with a precompiled CHM.