Game Development Community

[SOLVED] Can't build iPhone Torque 2d

by Scott Wilson-Billing · in iTorque 2D · 02/09/2010 (6:13 pm) · 6 replies

Hi,

Just upgrade to 1.3.1 and now my projects don't build ...

arm-apple-darwin9-gcc-4.2.1: ./Torque/T2D_iPhone_1_3/engine/compilers/Xcode_iPhone/../../source/gui/game/guiAviBitmapCtrl.cc: No such file or directory

arm-apple-darwin9-gcc-4.2.1: ./Torque/T2D_iPhone_1_3/engine/compilers/Xcode_iPhone/../../source/dgl/lensFlare.cc: No such file or directory

arm-apple-darwin9-gcc-4.2.1: ./Torque/T2D_iPhone_1_3/engine/compilers/Xcode_iPhone/../../source/dgl/materialList.cc: No such file or directory

arm-apple-darwin9-gcc-4.2.1: ./Torque/T2D_iPhone_1_3/engine/compilers/Xcode_iPhone/../../source/dgl/materialPropertyMap.cc: No such file or directory

arm-apple-darwin9-gcc-4.2.1: /Volumes/FAILTERNET/iTorque/video/iPhoneMoviePlayback.mm: No such file or directory

What am I doing wrong please?
Cheers

#1
02/09/2010 (7:08 pm)
that looks very fishy. The missing files / directories (the first 4) are not part of TGB at all, they are TGE (3d) functionality


the last error looks even more fishy as it mentions explicity volumes etc ...


sure it was extracted correctly on your osx 10.5.8+ intel system?
#2
02/09/2010 (7:27 pm)
This is a straight download from my download link:

http://download.torquepowered.com/****************************/iTGB/T2D_iPhone_1_3_1.tgz

I've re-downloaded again and it's the same.
#3
02/09/2010 (7:42 pm)
This is the reference to FAILTERNET in the xcode project file:

EE8985A710AD7F5800157F59 /* iPhoneMoviePlayback.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = iPhoneMoviePlayback.h; path = /Volumes/FAILTERNET/iTorque/video/iPhoneMoviePlayback.h; sourceTree = "<absolute>"; };
EE8985A810AD7F5800157F59 /* iPhoneMoviePlayback.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; name = iPhoneMoviePlayback.mm; path = /Volumes/FAILTERNET/iTorque/video/iPhoneMoviePlayback.mm; sourceTree = "<absolute>"; };

Dunno if that helps?
#4
02/09/2010 (7:51 pm)
Sorry, my bad, I wasn't using the xcode project from the sample buildfiles directory! Phew :)

#6
02/10/2010 (5:29 am)
FAILTERNET is my hardrive >.>
Also , those paths are not supposed to be there anyway, all paths are relative. Ill be sure to clean that up in the next build. Thanks!