Duplicate Sandstorm and change direction?
by Sam Fuller · in Torque Game Engine Advanced · 02/08/2010 (11:59 pm) · 2 replies
I'm working on a level where the player sky dives out of a exploding spaceship. I'm using a few tricks to fool the player and create a sense of free falling. One idea I had was to use the vanilla sandstorm (precipitation thing) spread out and really thin to simulate debris flying past the player, but I need the sandstorm's direction to be going upwards, is there a simple way to do this?
Any ideas?
Thanks for reading!
Any ideas?
Thanks for reading!
About the author
#2
02/12/2010 (11:05 am)
I'd guess that the particles from precipitation are controlled by both wind and gravity. You should be able to either direct the wind in the level upwards (I think wind is part of the Sky object?), or give the particles negative gravity (probably part of the particle datablocks).
Sam Fuller