Game Development Community

iTGB 1.3 Windows 7 Crash.

by Stamatios Sarris · in iTorque 2D · 02/08/2010 (11:54 am) · 6 replies

Hello everyone,

i have just installed iTGB 1.3 in my shiny new laptop running 64bit Win7.
Although the Beta works with no problems, i havent been able to use the new
version. It loads fine to the starting screen but if i choose to create a new
project it crashes. The project *seems* to be created, but i cannot know for sure
if all the files are there. If i try to lad the project from the starting screen
it also crashes ...

Any ideas ?

#1
02/08/2010 (12:06 pm)
Side note : if i run iTorque2dGame.exe the project comes up fine (empty of course) with DSOs generated and all.

Side note #2 : checked with the mac installation, all files seem to be there ...

Side note #3 : there is nothing, in the console.log, suggesting something is wrong.

Side note #4 : tried in vista mode and in XP mode with no gain

Side note #5 : windows crash report is

Problem signature:
Problem Event Name: APPCRASH
Application Name: TorqueGameBuilder.exe
Application Version: 1.5.0.0
Application Timestamp: 4b1e9638
Fault Module Name: TorqueGameBuilder.exe
Fault Module Version: 1.5.0.0
Fault Module Timestamp: 4b1e9638
Exception Code: c0000005
Exception Offset: 0011d110
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 1032
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
#2
02/08/2010 (12:55 pm)
Your system likely is incapable to initialize OpenGL which is a must by 1.3, as DirectX was completely cut (its not required as the iphone does only support ogl es)

1. Check your graphic card drivers.
you must have drivers that support OpenGL or you can not use iTGB.
If you have an Intel GMA 900 or below you are out, these cards don't fullfill the WDDM requirements and WDDM is required to allow the hardware manufacturer to support OpenGL at all

2. If you have an ATI, you will have to disable visual composition depending on the driver version and if you use gadgets. Several threads exist on the T2Di and TGB boards on the topic
#3
02/08/2010 (1:29 pm)
I am afraid this is not the case.

I have an ATI card. Desktop Composition is off as with every other eye candy. The OpenGL is initialized properly (from conosole.log ):

Video Init:
Accelerated OpenGL display device detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 1680x1050x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: ATI Mobility Radeon HD 5850
Version: 2.1.9115
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1

Max Texture Size reported as: 16384
OpenAL Driver Init:
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

but TGB opens stays open for a second or so and then crashes ...
#4
02/09/2010 (4:24 am)
Is that all that your console.log has? Nothing more than the last "Extensions:" line?
#5
02/09/2010 (6:16 am)
No there is also a lot more but everything seems normal. Maybe i miss something though ...

Here is the end after a long list of compile / execute statements:

Torque Game Builder (v1.7.4) initialized...
Torque2D for iPhone | v1.3 is active...
% Opening Project C:/Users/JohnL/Non-Installable/T2D_iPhone/MyProjects/IDC_Final/projectFiles/project.t2dProj ...
Executed C:/Users/JohnL/Non-Installable/T2D_iPhone/MyProjects/IDC_Final/projectFiles/game/managed/datablocks.cs. Took 4 ms
Executed C:/Users/JohnL/Non-Installable/T2D_iPhone/MyProjects/IDC_Final/projectFiles/game/managed/brushes.cs. Took 4 ms
Executed C:/Users/JohnL/Non-Installable/T2D_iPhone/MyProjects/IDC_Final/projectFiles/game/data/levels/emptyLevel.t2d. Took 3 ms
#6
02/09/2010 (6:17 am)
and it ends there.
iTGB stays open for about a second and then dies ...