Game Development Community

Vislink Cannot Be Coplanar with a Node???!?!?!?

by Jayar · in Marble Blast · 06/07/2003 (9:05 pm) · 1 replies

I get some kind of "FATAL ISV" error sometimes when building levels. It says "Vislink cannot be coplanar with a node." It seems to happen when attempting to render to DIF when I have a bunch of Prisms (curved ramps) in my level, and seems to go away if I delete some. What is causing this, don't tell me I can have only so many curves in a level, it is irritating!

#1
06/11/2003 (3:39 pm)
This error is my pet peeve too. I have found that sometimes it occurs when I've used the cut polys tool too often, and sometimes it appears randomly even without that.

There is no hard fix as far as I know, but heres some things I have figured out to work around it:

Re-ordering the brushes in the level heirarchy sometimes fixes it. Kind of a hit an miss process.

If the level is particularly huge, you might want to find a way to split it into multiple pieces (for player framerate as well as to fix this error) Most of the MB levels are split into multiple segments. I built the level, then grouped off the segment sections, hiding them as I went, then duplicated the file once for each segments and went in and deleted the segments that weren't in it. If you have entities (elevators, start/end pad, items) in your level, leave all of them in section #1, so that they will all be created with the -test command.