Game Development Community

missing walls. (fixed)

by Terra Snover · in Torque 3D Professional · 02/07/2010 (12:47 am) · 2 replies

Okay I made a building via Blender (Image 01) and I wanted to see what it looked like in T3D so I exported it as a COLLADA and put it into T3D. But for some reason when I look at the model in T3D I can only see the inside wall when outside (image 2) and the outside wall when inside (image 3) and what is really bugging me is when I stand in the wall I can see both of walls (image 4)...
So I ask what am I doing wrong?

image 1 (the building in blender)
i707.photobucket.com/albums/ww76/midgear/image1.jpg.
.
image 2 (standing outside looking in. there should be a wall there)
i707.photobucket.com/albums/ww76/midgear/image2.jpg.
.
Image 3 (standing inside looking out. Once more wall should be there)
i707.photobucket.com/albums/ww76/midgear/image3.jpg
.
.
image 4 (standing in the wall)
i707.photobucket.com/albums/ww76/midgear/image4.jpg

#1
02/07/2010 (1:03 am)
In Blender
1. Check "double sided" is not selected
2. Check your normals! 99.you_know_what% of the time the normals are facing the wrong way!
3. Check your export hierarchy - info linky
#2
02/07/2010 (1:14 am)
Forgot all about normals... Thank you. fixed.