tile object visibilty
by Dan Pascal · in Torque X 2D · 02/06/2010 (8:24 pm) · 3 replies
in txb if you set a tile object's visiblity to say 0.5, (in txb), it will do it in txb, but not in the game?
is there a bug fix somewhere, can't seem to find it with some searching...
thanks
is there a bug fix somewhere, can't seem to find it with some searching...
thanks
About the author
#2
simpleMaterial.cs which is in torquecore/materials
switch the private bool isColorBlended to true
that's not gonna cause any problems is it?
I was reading the other post on performance hit etc, but found it too confusing...
02/07/2010 (12:47 pm)
thanks found itsimpleMaterial.cs which is in torquecore/materials
switch the private bool isColorBlended to true
that's not gonna cause any problems is it?
I was reading the other post on performance hit etc, but found it too confusing...
#3
02/08/2010 (2:21 am)
I have done it before and had not issues, of course I don't know if I do anything that complex. I am actually shocked at how many people are upset over a few lost cycles.
Torque 3D Owner Henry Shilling
Smokin Skull