Game Development Community

Game similar to Farm Ville on Facebook

by Gagan · in General Discussion · 02/02/2010 (2:41 pm) · 1 replies

We are trying to develop a similar game like Farm Ville for I-phone. We are trying to develop the game in 2D as well as in 3D. For 3D we are using TGE and for 2D we are planning to use TGB Pro.

For 3D we can use "RTS Kit for TGE". Does the RTS Kit have the following features

1.Player Customization like changing skin color, dress color, eyes, nose etc... If the customization not present in the kit, how we can able to make changes in the kit to have customization in the game.

2.Can we get values from web services. Ex: In Farm Ville if we want to increase our chips, we can buy chips through some web services(Pay Pal) that values will be transferred to the game.

3.Can we able to maintain a leadership that has to be displayed in the GUI.

4.How we can implement a Photo Album in GUI.


I am new to 2D. For 2D we are thinking to use "Isometric View". I have found some resource related to Isometric View tiles, but i don't know how to implement it. Whether i can implement the above features mentioned for 3D. For character animation, we have to have image sequences or we can have .dts objects.

Also i want to know Whether any RTS Kit is available for TGB Pro and the features i mentioned above.

#1
02/02/2010 (3:52 pm)
1) There is come basic player customization already present in the engine itself. You can change the textures on the player using setSkinName(). If you search the site for that you'll find multiple threads and resources on how to use it. The RTS kit doesn't add anything else to what already exists in the engine for player customization.

2) This is something you'll have to code in yourself and would depend on how those web services handle transactions like this to know how to address it. You'll likely have to integrate one of the database resources to store and access all the persistent info for players.

3) While this isn't there by default in the stock engine or the kit, there are resources on the site on how to do high score tables.

4) Again, this is a feature specific to your game which you'll have to code yourself. There are probably a couple ways to achieve it. Having the game download the pictures locally into the game directory to be able to access them from the script would be one, though it may not be the best way.

There is no RTS kit for TGB. There is the Adventure kit which achieved an isometric-like view.