Experienced programmer needed $500.00 paid
by Rick LaRue · in Jobs · 02/02/2010 (4:27 am) · 3 replies
Here is what I am looking for and anyone that can show me a working program I will gladly pay them the $500.00 immediately.
I am developing a horse racing game and I have managed to hit a huge hurddle. We cant seem to get a program up and running to sim the horse races.
Its a multiplayer game where players can create a horse /horses ,when they start out by hitting a "create" button.
The horse will be created randomly so as the player has no ideal what distance the horse prefers.basically I want it fairly close to realistic times.
The issue I am really stuck at is how to give a object/"horse" that randomness.I thought maybe I could put all possible times in a table and have the program randomly choose one of those and that would be the horses racing times.But it would be nowhere near realistic.
The biggest issue is the many distances that can be raced at: 2f, 3f, 4f, 4,5f, 5f, 5.5f, 6f, 6.5f, 7f, 7.5f, 1mile, 1m 70 yards, 1m 1/6, 1m 1/8, 1m 1/2
Some horses will run faster at shorter distances and some at longer. But you would still need to have a time for every distance as you never know what distance the player may run him at.
If the above isnt complicated enough I am wanting to have a variance built into the program.Real life horses dont run the same exact time every race, even if they have the same exact conditions.I would like to program that in as well.A variance of 1 to 4 seconds depending on the distance.Shorter the race shorter the variance and vise versa.
I know $500.00 isnt alot for what I am looking for ,but I honestly dont have the funds to pay more for it.I am already paying for alot of custom graphic work. I would be willing to give you full credit for the writing of the program.
Thanks,
Rick
rcklarue@yahoo.com
I am developing a horse racing game and I have managed to hit a huge hurddle. We cant seem to get a program up and running to sim the horse races.
Its a multiplayer game where players can create a horse /horses ,when they start out by hitting a "create" button.
The horse will be created randomly so as the player has no ideal what distance the horse prefers.basically I want it fairly close to realistic times.
The issue I am really stuck at is how to give a object/"horse" that randomness.I thought maybe I could put all possible times in a table and have the program randomly choose one of those and that would be the horses racing times.But it would be nowhere near realistic.
The biggest issue is the many distances that can be raced at: 2f, 3f, 4f, 4,5f, 5f, 5.5f, 6f, 6.5f, 7f, 7.5f, 1mile, 1m 70 yards, 1m 1/6, 1m 1/8, 1m 1/2
Some horses will run faster at shorter distances and some at longer. But you would still need to have a time for every distance as you never know what distance the player may run him at.
If the above isnt complicated enough I am wanting to have a variance built into the program.Real life horses dont run the same exact time every race, even if they have the same exact conditions.I would like to program that in as well.A variance of 1 to 4 seconds depending on the distance.Shorter the race shorter the variance and vise versa.
I know $500.00 isnt alot for what I am looking for ,but I honestly dont have the funds to pay more for it.I am already paying for alot of custom graphic work. I would be willing to give you full credit for the writing of the program.
Thanks,
Rick
rcklarue@yahoo.com
#2
Sounds like a good job for a function. Put the distance as an argument, the horse chosen as another argument, and mash them together (using weighting?) with an algorithm and add a random 1-4 seconds to it and return your race time. That way, the horse by itself has a predefined result for its distance preference, but there's always that variance you wanted. I think that's sort of what you want?
02/02/2010 (1:00 pm)
Quote:Some horses will run faster at shorter distances and some at longer. But you would still need to have a time for every distance as you never know what distance the player may run him at.
Sounds like a good job for a function. Put the distance as an argument, the horse chosen as another argument, and mash them together (using weighting?) with an algorithm and add a random 1-4 seconds to it and return your race time. That way, the horse by itself has a predefined result for its distance preference, but there's always that variance you wanted. I think that's sort of what you want?
#3
Thanks,
Rick
02/04/2010 (12:22 am)
Thanks for your replies everyone ,I will be contacting you by e mail.Thanks,
Rick
Torque 3D Owner JANR
Just setting up a table in torquescript and filling it with semi intelligent numbers, then adding some random time at race time is an easy task.
But is that all you want?
Do you need someone to research what realistic times are?
Do you want the horse race to be displayed in a game engine also? In that case what game engine, and how detailed?
Since you are talking multiplayer, do you need network sync, some sort of save mechanism etc?