Experienced Scripter/Programmer Looking for freelance assignments.
by Torbjorn Leksell · in Jobs · 02/01/2010 (5:07 pm) · 22 replies
Coding Experience
- Windows, Mac, Linux
- T2D/TGE/TGEA/T3D.
- C, C++, JavaScript, Torque Script.
- 11 years experience as a full time programmer.
- 9 years working with Torque tech.
Homepage
Narcissistic Studios
Recent Work
- T2D Thread loading of graphics and audio.
- T2D Game optimization.
- T2D Card game prototype.
- T2D Action game prototype.
- T2D RPG game prototype.
- T3D editor tools to streamline the map creation process for a RPG project.
- FMOD Ex implementation into T2D with a FMOD Designer project setup.
- FMOD Ex implementation into a TGE based MMO including a FMOD Designer project setup.
- FMOD Ex implementation and replacement of OpenAL for T2D, implementing features like reverb spheres, geometry occlusion, 2D/3D playback, music cues, audio emitters, full editor support with creation and manipulation of audio emitters and reverb spheres.
- Full chipmunk physics implementation with editor integration in T2D.
- Implementation of asset and level streaming enabling massive seamless levels in T2D.
- Extensive T2D editor changes including a wide array of new object types and object management features to manage 3000+ images/animations/objects. This work also includes several new editor tools to speed up level creation by using drag & drop creation of complex objects and in-editor management of configuration data blocks.
Contact me at torbjorn.leksell [at] narcissisticstudios [dot] com
- Windows, Mac, Linux
- T2D/TGE/TGEA/T3D.
- C, C++, JavaScript, Torque Script.
- 11 years experience as a full time programmer.
- 9 years working with Torque tech.
Homepage
Narcissistic Studios
Recent Work
- T2D Thread loading of graphics and audio.
- T2D Game optimization.
- T2D Card game prototype.
- T2D Action game prototype.
- T2D RPG game prototype.
- T3D editor tools to streamline the map creation process for a RPG project.
- FMOD Ex implementation into T2D with a FMOD Designer project setup.
- FMOD Ex implementation into a TGE based MMO including a FMOD Designer project setup.
- FMOD Ex implementation and replacement of OpenAL for T2D, implementing features like reverb spheres, geometry occlusion, 2D/3D playback, music cues, audio emitters, full editor support with creation and manipulation of audio emitters and reverb spheres.
- Full chipmunk physics implementation with editor integration in T2D.
- Implementation of asset and level streaming enabling massive seamless levels in T2D.
- Extensive T2D editor changes including a wide array of new object types and object management features to manage 3000+ images/animations/objects. This work also includes several new editor tools to speed up level creation by using drag & drop creation of complex objects and in-editor management of configuration data blocks.
Contact me at torbjorn.leksell [at] narcissisticstudios [dot] com
About the author
A Torque user for seven years, been working with both 2D and 3D.
Alan Curtis
Default Studio Name
I have an iOS word game that I commissioned and it's about 80% finished and I need an experienced Torque programmer to finish it.
My original programmer was not able to finish it for personal reasons. It has all be done in Torque 2D.
I have recieved all the program files and initially I just need to add my developer and provisioning files, so I have have my prototype up and running.
The graphics are finished.
Experience with turn based games over the internet would be an advantage.
I live in Sydney, Australia & travel to the USA at least twice a year.
Meeting timelines is important.
Thanks a lot for your time,
Kind regards,
Alan Curtis
alcurtis [at] me [dot] com