Game Development Community

Editor View Movement

by Sangit · in Torque 3D Professional · 02/01/2010 (12:40 am) · 16 replies

hey guys....

Is there a way to make the movement of the editor camera more usable like in any normal 3d program?

tilt, pan, shift the camera with simple keys+mouse rather than have to use asdw to move around like ingame?
i am especially missing a "drag view" option like e.g. hitting the spacebar in photoshop

besides when you right-click to change rotate the view around you mostly end up in the sky having to move down again
can't the mouse movement be RELATIVE to the actual view like it is done in any other game?

or am I the only one who finds this really really annoying... ;-)

About the author

I'm an enthousiastic german photographer, media designer and music producer who just loves to dive into the medieval and fantasy genre.


#1
02/02/2010 (10:30 pm)
anyone?
#2
02/03/2010 (11:30 am)
hello? paid product. support?

a simple no would suffice
#3
02/03/2010 (11:51 am)
You can script new keybindings to make the controls more to your liking if you want.
#4
02/03/2010 (11:58 am)
hey scott, thanks for the quick reply. can you tell me in which script the mouse behavior ia defined?
#5
02/03/2010 (12:13 pm)
Well, it all depends on what you're wanting to do. The editors use a mix between the default bindings and editor specific ones that override some of the defaults.

All the editor bindings exist in the tools/world editor/scripts/editor.bind.ed.cs of your project. The mouse movement is overridden there while things like movement with WASD is not. The WASD movement in the editor uses the default binds for that.
#6
02/03/2010 (12:21 pm)
well what i would find really useful would be the mouse moving the view "relatively" to its position, when the right mouse button is pressed.

as for now when you press the right mouse button in editor mode you end up in the sky for what reason ever without even having moved the mouse - and then you have to move down again to adjust to the view you wanted.
#7
02/03/2010 (1:58 pm)
There's something else going on here as that's not the stock behavior. When moving the camera in the editor you are moving it around the world, it shouldn't be going somewhere else first.

What version are you running, 1.0.1 or 1.1 Alpha? Have you made any changes, engine or script?
#8
02/03/2010 (2:02 pm)
using 1.0.1 - no changes at all

i noticed if i right-click in the middle of the screen (without moving the mouse), the camera doesn't change much. if i right-click to any other position (without moving the mouse) the camera tilts highly up to the sky

to my understanding the camera should only tilt or pan if i MOVE the mouse, accordingly to my mouse movement - not right away when i just click the right mouse button.
#9
02/03/2010 (2:13 pm)
This is in the world editor right? Yes the controls of the world editor are WASD handle forward, back, left, right movement and holding RMB allows you to freely rotate the camera. You should be able to right click anywhere within the world view to rotate control of the camera and it shouldn't move unless you move the mouse.

How are entering the world editor, via the toolbox button or playing the game and pressing F11? Does it do this every time you right click or just once per session?
#10
02/03/2010 (2:25 pm)
its all the same wether i start using the toolkit or via f11 from the game...
in editor

just to correct myself
its not tilting up if i just "click" i have to move the mouse a little. but then i'm right up in the sky or somewhere else, but just now at the little adjustment of the view i intended to make
#11
02/03/2010 (2:38 pm)
Ok, try reinstalling a clean copy of the engine and then see if it does it again. If it does write, down each step you took for it to get to this point. I haven't been able to recreate this at all so far.

Also, what are the specs of you machine?
#12
02/03/2010 (2:47 pm)
done. from a clean install of 1.0.1 i create a new project, just an empty room, same issue

llittle mouse movement on right-click tilts the camera no weather where, either up to the black sky or right down to the gray terrain... except i click the screen at the exact middle...

I'm using mac osx 10.6.2, geforce 7300gt
no special drivers or periphericals, just a normal microsoft mouse
#13
02/03/2010 (2:49 pm)
Did you use the Full or Empty template for the project?
#14
02/03/2010 (3:06 pm)
empty template in this case, but i just tried with the full one, its the same there
#15
02/03/2010 (3:25 pm)
Thanks Sangit. I've passed this along to the team to see if anyone with a Mac can recreate it.
#16
02/03/2010 (3:30 pm)
:-) thanks!