Game Development Community

Torque 3D start up crash

by Benny Peake · in Torque 3D Beginner · 01/31/2010 (10:37 pm) · 4 replies

Whenever I run a Torque 3D game, it always crashes before the game starts up. I'm running it on an Asus note book G60Vx with 64 bit windows 7. I have a GeForce GTX 260M graphics card. If anyone can help I would very much appreciate it, thank you.

#1
01/31/2010 (10:50 pm)
I don't know anything about notebooks ... but ....

Try going into game/scripts/client/pref.cs and change
$pref::lightManager = "Advanced Lighting";
to
$pref::lightManager = "Basic Lighting";

Then see if you get any change.

Failing that ... rebuild the solution and if that still crashes build a debug version and then run it from VisualStudio (or whatever you're using) and run a trace at crash.
#2
02/01/2010 (9:24 pm)
I looked inside the game/scripts/client and there was no pref.cs. When I went to visual studio and ran it without rebuilding, it was able to run with no problems, however when I rebuilt it, it gave me error messages(fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
1>gfxD3D9Cubemap.cpp is one of the errors I got). Is there a version of visual C++ that I should be using(I'm using 2008), and does it matter if I use express? Thank you for helping.
#3
02/01/2010 (9:29 pm)
Ah, prefs.cs doesn't generate until you get a successful run then...

I use VS2008Express, it'll compile but there are a few things to be aware of. I actually posted about that today here.
#4
02/03/2010 (9:59 pm)
I've updated all my drivers, the directX SDK and PHYSX, but it still dosn't work.