Game Development Community

Complete working A* patch for latest Torque 3D (PAID)

by Chris · in Jobs · 01/31/2010 (8:55 pm) · 1 replies

I'm looking for quotes to have a complete working A* path finding in the latest torque 3d.

I've had this working before, but if someone has it working great on the latest version it would be some easy money.

We would like to see server side pathing of NPCs in and out of buildings, and around rivers/over bridges.

Contact me via email with quote termls1@gmail.com or msn messenger ctm.chris@hotmail.com


#1
01/31/2010 (11:05 pm)
Myself, and a few others have had this waypoint based A* resource working in 1.0.1. I think that all of the neccessary changes are listed in the posts on pages 2 and 3.

I haven't ported it to the Alpha ... cos it was an alpha, but I'll be trying to slip it in when the new Beta comes out.

Plus it's free 'cos it's a resource.