Game Development Community

fading images together

by A. K. · in Artist Corner · 01/31/2010 (5:53 pm) · 3 replies

i have a couple of PNGs that i am trying to make an animated sprite out of, but i have a problem.

basically, i have a "glow" effect where the edges are supposed to get "more glowier" in a couple of seconds. so i need about 5 FPS. however, it looks kind of choppy like that, so is there a way i can kind of fade transition to the next image so the glow effect looks smoother? i would use animated GIF but the quality is terrible.

#1
02/01/2010 (12:57 am)
What version of the game engine are you using?
If you are using a version of the game engine that you can have stuff added to the source code I would then recommend the Plastic Gems walkthroughs for GUI controls. IT gives you everything from fade effects to ease effects to images spinning etc.
#2
02/02/2010 (8:06 pm)
im using 2D demo. Could you direct me to that walktrough please?
#3
02/04/2010 (4:30 pm)
5 frames of glow transition is too few. Most games run 24-30 fps, so we're talking 1/5 - 1/6 of a second transition in real time. Spacing out the glow over a full second will make it 5x-6x choppier.

What you could do is create a lot more glow frames and play them more often to smooth out the animation. The trick to making ANY animation smooth is the eliminate the holding or paused frames by sticking some "inbetweens" in.

Smoothing in the engine will require a license.