Custom Mouse Detection Area
by Aditya Kulkarni · in Torque Game Builder · 01/30/2010 (1:22 am) · 2 replies
Can I define a custom area for mouse detection [onMouse (Down/Up/Enter/Leave)] for a GUI element?
The black border defines the mouse area for the polygon. Current behaviour is shown in fig (a), I want it to behave like fig (b).

The black border defines the mouse area for the polygon. Current behaviour is shown in fig (a), I want it to behave like fig (b).

#2
Now I am thinking of creating the 'gui' directly in the level editor.
02/01/2010 (2:23 am)
I tried doing that using guiT2DObjectCtrl, gives me 'unable to instantiate' console error. I don't have the source to add it to the engine...Now I am thinking of creating the 'gui' directly in the level editor.
Associate Mike Lilligreen
Retired T2Der