Decals do not fade out. - RESOLVED
by Guy Allard · in Torque 3D Professional · 01/29/2010 (10:48 pm) · 5 replies
Looking at the engine code, decals should fade out between their lifeSpan and fadeTime values. They don't. They disappear instantly from the scene.
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#2
01/30/2010 (1:07 am)
Ah, I see. The busticators have been busy again....
#3
Confirmed. THREED-835.
One issue I see is with the decal visibility being incorrectly clamped out against the alpha in the decal manager. Another issue is with the vertex coloring used here with the decals of which I'm pretty sure it does not get picked up in the shaders.
Checking back with Tom and looking into this.
02/01/2010 (7:07 am)
Confirmed. THREED-835.
One issue I see is with the decal visibility being incorrectly clamped out against the alpha in the decal manager. Another issue is with the vertex coloring used here with the decals of which I'm pretty sure it does not get picked up in the shaders.
Checking back with Tom and looking into this.
#4
02/03/2010 (5:54 am)
Tom has confirmed to me that it is due to the vertex colors not being used on the shaders, and that it is on his TODO list.
#5
Fixed. Rolling out in next release.
Vertex coloring can now be enabled with the vertColor property in material definition. This must be enabled for decal fading to work.
02/20/2010 (9:50 pm)
Fixed. Rolling out in next release.
Vertex coloring can now be enabled with the vertColor property in material definition. This must be enabled for decal fading to work.
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