Game Development Community


#1
01/29/2010 (11:58 pm)
Nothing fades out. It appears to be currently busticated. Guess we'll all get to see if our coding overseers have had chance to sort out a fix when the next beta gets released.
#2
01/30/2010 (1:07 am)
Ah, I see. The busticators have been busy again....
#3
02/01/2010 (7:07 am)

Confirmed. THREED-835.

One issue I see is with the decal visibility being incorrectly clamped out against the alpha in the decal manager. Another issue is with the vertex coloring used here with the decals of which I'm pretty sure it does not get picked up in the shaders.

Checking back with Tom and looking into this.
#4
02/03/2010 (5:54 am)
Tom has confirmed to me that it is due to the vertex colors not being used on the shaders, and that it is on his TODO list.
#5
02/20/2010 (9:50 pm)

Fixed. Rolling out in next release.

Vertex coloring can now be enabled with the vertColor property in material definition. This must be enabled for decal fading to work.