Questions about Torque engines
by Greg Denness · in General Discussion · 01/29/2010 (8:36 pm) · 0 replies
Hi there!
I own a casual games company in the UK and we are considering switching engines. The engine we are using now has worked ok, but we frequently have customers who get compatibility issues, things like the games crashing on startup, stuttery sound, even things like the video being rotated 90 degrees etc... this is made more of a problem because a lot of our customers are running older machines (they are casual gamers after all). I guess we are looking for an engine which will increase the compatibility rate of our games.
I notice that there is a choice of a 2D and a 3D Torque engine and I'd just like to ask a few questions to see if either would be suitable.
Basically, what really need is a solid graphics and sound engine on which we can base our existing code. We are not so much interested editors/tools/scripting languages etc... as we already have a very good set of those which have been tailored to our games.
Even though the games we make are primarily 2D, we still need access to the underlying 3D textured quads, so that we can manipulate verticies etc. I wasn't sure if the 2D tourque engine offered this kind of control over drawing (I assume it uses an underlying system of textured quads to draw 2D).
Also, we will need to be able to load and draw basic textured 3D meshes, (no bump mapping or shaders etc, these are casual gamers). Again, I wasn't sure if the 2D Torque engine offered any ability to work with meshes?
Another thing I need to ask about is the ability to play video - can the Torque engines load video files (avi,mpeg etc) and display them? We implemented that in our current engine using FFMpeg as we didn't want to use DirectShow. This worked ok for us, but again was a little bit buggy on some systems.
Anyway, I hope that made sense, do you thing either of the Torque engines could offer what we need?
Thanks,
Greg
I own a casual games company in the UK and we are considering switching engines. The engine we are using now has worked ok, but we frequently have customers who get compatibility issues, things like the games crashing on startup, stuttery sound, even things like the video being rotated 90 degrees etc... this is made more of a problem because a lot of our customers are running older machines (they are casual gamers after all). I guess we are looking for an engine which will increase the compatibility rate of our games.
I notice that there is a choice of a 2D and a 3D Torque engine and I'd just like to ask a few questions to see if either would be suitable.
Basically, what really need is a solid graphics and sound engine on which we can base our existing code. We are not so much interested editors/tools/scripting languages etc... as we already have a very good set of those which have been tailored to our games.
Even though the games we make are primarily 2D, we still need access to the underlying 3D textured quads, so that we can manipulate verticies etc. I wasn't sure if the 2D tourque engine offered this kind of control over drawing (I assume it uses an underlying system of textured quads to draw 2D).
Also, we will need to be able to load and draw basic textured 3D meshes, (no bump mapping or shaders etc, these are casual gamers). Again, I wasn't sure if the 2D Torque engine offered any ability to work with meshes?
Another thing I need to ask about is the ability to play video - can the Torque engines load video files (avi,mpeg etc) and display them? We implemented that in our current engine using FFMpeg as we didn't want to use DirectShow. This worked ok for us, but again was a little bit buggy on some systems.
Anyway, I hope that made sense, do you thing either of the Torque engines could offer what we need?
Thanks,
Greg